Numba Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears tan painted combat armor at almost all times. She has a penchant for wearing a ring with an oversized jet on her left hand. Her hair is cut close to her head. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She is a Blacksmith first and foremost. She believes firmly that knowledge should be universal. She is obsessed with a lost civilization.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Blacksmith arts, while her father instructed her in etiquette, music and courtly manner. Her childhood dream was to be a Body Guard, but she was a colossal failure. She has drifted from career to career and currently works as a Blacksmith.
Motivation: Further expansion of business.
Bonds: Rich, Attractive, Job, Adventurer. Occupation: Blacksmith
Voice: Farmer accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Hematite (16 gp). Onyx (60 gp). Lapis lazuli (16 gp). 1 Masterwork Common Ranged Weapon.
Millicent Koehlanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a faded coat and loose pants complete with wide-brimmed hat. Her tied-back hair is black. Her face is covered beneath a completely black helmet.
Personality: She acts crazy and hedonistic. Further she is a bit of a stoner and is frequently out of it.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Gifted. Flaws: Hedonist, Addict. Bonds: In love. Occupation: Barkeep
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 28 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 18 (+4) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
Eleanor Clare, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her attire stands in sharp contrast to her greatsword, which is beautifully polished and possesses an ornate carving of a card on it. Her hair is auburn, silky, and of moderate length. She is very pretty but has cold, dead eyes.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Through the years after Eleanor was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Eleanor's mother didn't care for her much, and the feeling was mutual. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and meet up once more with her childhood friend
Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Ploughman
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 100 sp. Obsidian (14 gp).
Symma Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a tight fitting tan shirt and pants. Her golden hair is lengthy and is close to two feet long. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to her, and she is able to talk to them.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She worked as a nervous Fisher and found it very stressful. She tends to her Fisher job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and her religion dominates her actions
Ideals: Joker, Gifted. Bonds: Attractive, Religious, Job. Occupation: Fisher
Voice: Slow speaker
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Jade (120 gp). Moss agate (4 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Tim Clinton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright grey suits and hats. He wears a feathered hat to hide his balding. His eyes are blue and catlike.
Personality: He is irascible and easily irritated. He is afraid of women and trembles around them
History: He was raised in a island tribe. He worked as a nervous Engraver and found it very stressful. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Nature, Job, Adventurer. Occupation: Engraver
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
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