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Advanced [show]


Namfoodle Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: 3'3" and muscular, this northern man prefers to wear blue clothing when he does not wear armor. With bright chestnut hair and a scraggly beard. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Confrontational and typically high on some drug or another. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a wizard, Namfoodle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He got away from his former life and has fallen to alcoholism.

Motivation: He has money and likes to spend it; and marry his sister to traveling adventurers

Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Rich, Mentor, Family. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Namfoodle Fabblestabble, Male Gnome Expert 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)18 (+4) 11 (+0)10 (+0)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Orc, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2

Possessions: Moonstone (70 gp).


Social Check DCs


Dimble Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. His golden hair is drawn into a tight pony tail with a card scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dimble grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dimble. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Insane. Bonds: Family, Criminal record, Job. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Dimble Miggledy, Male Gnome Rogue 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 gp. Peridot (70 gp).


Social Check DCs


Odo Law, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown armored body suit, with a simple blue line shooting up and back down. He has dyed his greying golden hair a little too much giving a sharp golden color. His brown eyes peer out from beneath his wide-brimmed brown hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tanner arts, while his mother instructed him in etiquette, music and courtly manner. He has had some formal music training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Impeccable, Artistic. Bonds: Rich. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Odo Law, Male Human Adept 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)13 (+1) 13 (+1)16 (+3)
Skills Performance +5, Survival +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 gp. Blue quartz (13 gp).


Social Check DCs


Jacoba Thackeray, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear brown pants and tee shirts, and carries bows. Her brown hair has been sun bleached extensively. Her face is covered beneath a completely black helmet.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She also is a firm believer in the womanly ideal.

History: Jacoba was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Soapmaker

Voice: Can't modulate volume

Attributes [hide]

Jacoba Thackeray, Female Human Warrior 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 700 sp. Red spinel (90 gp).


Social Check DCs


Hillanot Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a robe, a symbol of her god around her neck, and a quarterstaff on her belt. Her Stetson hat is riddled with cuts and holes. She is baby faced.

Personality: She snorts whenever she laughs or is feeling confident. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: A powerful slaver made her what she is. Cursed with a spirit at a very young age, Hillanot has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove her worth to the world.

Ideals: Fighting. Flaws: Ugly, Impulsive, Disease. Bonds: Mentor. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Hillanot Dhyrktelonis, Female Dragonborn Commoner 3
Medium (6'4") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)16 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon, Ignan, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2900 sp.


Social Check DCs

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