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Advanced [show]


Mary Staurheim, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears just a brown suit. She sports a flattop hair cut. Her blue eyes dart from person to person to random spaces in the air.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has all her life been fascinated with music.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day

Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Rich, Criminal record. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mary Staurheim, Female Human Sorcerer 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)14 (+2) 16 (+3)17 (+3)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Spring Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman tends to wear a large pastel jacket. Her white fur is smooth and relatively long. Her copper eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She believes the world needs to unite to get rid of gnolls once and for all.

History: Born to a pair of adventurers, Spring grew up listening to her mother's many stories. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Spring took refuge in the ruined castle and found the beat up club and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To unite with her sister; and a need for knowledge about a nearby landmark

Flaws: Depressed. Bonds: Poor, Enemies, Adventurer, Nature, Family. Occupation: Bounty Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Spring Of Spirit, Female Tabaxi Commoner 3
Medium (4'9") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 10 (+0)18 (+4)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Euphemia Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears just a white suit. Her white hair is braided into rings. She is baby faced.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her job bores her to no end. She has decided to make it more interesting.

History: The child of northern immigrants she idolized her father. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She moves from town to town, unable to find a place to settle.

Motivation: To reunite with her old friends; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Depressed. Bonds: Adventurer, Criminal record, Immigrant, Nature. Occupation: Slave Trader

Voice: Soothing and warm

Attributes [hide]

Euphemia Strongbones, Female Halfling Bard 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 15 (+2)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 30 gp. Brown-green garnet (80 gp).


Social Check DCs


Ar-Beka Huxley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a white vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a hunchback. His auburn hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Baker, his father struggled to pay the bills. In his 13th year, his parents were killed by a dire rats raid, leaving Ar-Beka alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Enemies. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Ar-Beka Huxley, Male Half-Orc Ranger 2
Medium (5'9") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Druidic, Elven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 380 gp. Brown-green garnet (130 gp). Malachite (13 gp). Sardonyx (20 gp). 1 Breastplate.


Social Check DCs


Eldeth Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is long and silver with streaks of golden, and is pulled back with small brown clips. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She also is a firm believer in the womanly ideal.

History: The child of eastern immigrants she idolized her father. A gypsy cursed her at a young age, leading to her ugly appearance. She moves from town to town, unable to find a place to settle.

Motivation: To prove her worth to the world; and wants her loneliness to end

Flaws: Ugly, Cynical, Impulsive. Bonds: Poor, Immigrant. Occupation: Bounty Hunter

Voice: Excited and jittery

Attributes [hide]

Eldeth Aranore, Female Dwarf Barbarian 1
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 17 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 20 (+5)13 (+1) 17 (+3)9 (-1)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 500 sp. Tourmaline (60 gp). 1 Masterwork Common Melee.


Social Check DCs

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