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Advanced [show]


Armara Harmony, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her clothes are grease stained in places. Her hair is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.

Personality: Cocky and sure of herself, she believes she is the best Barkeep born in the past three hundred years. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her childhood dream was to be a Roofer, but she was a colossal failure. She moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and to reunite with her old friends

Flaws: Fearful. Bonds: Adventurer, Poor, Immigrant, Job. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Armara Harmony, Female Tiefling Bard 3
Medium (5'5") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)17 (+3) 11 (+0)20 (+5)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Ignan, Orc, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp. 1 Masterwork studded leather. 1 Darkwood Shield.


Social Check DCs


Eida Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: 2'10" and muscular, this eastern woman wears tight fitting clothing which further accentuates her frame. Her red hair has been sun bleached extensively. She is baby faced.

Personality: She has always had a great fascination with Tabaxi culture. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an athlete and attended two major summer competitions. She never won. She now mingles about in high society.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Athletic. Flaws: Racist. Bonds: Attractive, In love, Rich, Slave. Occupation: Farmer

Voice: Voice breaks

Attributes [hide]

Eida Brightmoon, Female Halfling Sorcerer 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 17 (+3)16 (+3)
Skills Insight +5, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 600 sp.


Social Check DCs


Diesa Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'3" and is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her chestnut hair is drawn into a tight pony tail with a skull scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She dislikes all the random violence that takes place in the east. She invites people to come help in her community garden.

History: She was born to a criminal king-pin and mafia family Like her father and her sister before her, after school she went straight into learning to become a Barkeep. Being a Barkeep kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Balancing her hectic life and new Barkeep responsibilities is difficult; and she feels that her past leaves her morally obligated to help

Ideals: Pacifist, Philantrophist. Bonds: Attractive, Criminal record, Job. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Diesa Daraln, Female Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 10 (+0)9 (-1)
Skills Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 220 gp. 1 Silk rope.


Social Check DCs


Roland Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is an epitome of beauty. His blonde hair is cut short. His hazel eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a necromancer, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roland took refuge in the old dungeon and found the beat up rapier and armor he uses now. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Bonds: Rich, Attractive, Job, Mentor, Nature. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Roland Blumenthal, Male Half-Elf Barbarian 1
Medium (5'2") Half-Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)15 (+2) 13 (+1)13 (+1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Infernal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp. 2 Antitoxin.


Social Check DCs


Leaf Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. He wears a deerstalker hat to cover his moderate length cinnamon fur. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Leaf studied abroad. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He struck the Stableman job and began his own company from there.

Motivation: Marry his sister to traveling adventurers; and expand his business

Ideals: Gifted. Flaws: Addict. Bonds: Job, Adventurer, Family. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Leaf Of World, Male Tabaxi Wizard 2
Medium (5'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 10000 cp.


Social Check DCs

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