Anverth Turen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue collared shirt and tan pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt, and he perpetually has his kukri ready. His chestnut hair is matted, messy, and big. His eyes are likewise blue.
Personality: Anverth is depressed about a lot of things. He tends to be a nihilist. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a island tribe. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anverth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Ugly, Depressed, Fearful. Bonds: Nature. Occupation: Hunter
Voice: Middle-eastern accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Infernal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 180 gp.
Emerald Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears pastel trousers with green and brown striped suspenders. He wears various colorful collared shirts. His fur is black and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a Roofer first and foremost. He believes firmly that knowledge should be universal. He would rather hide behind his crafts than deal with other people.
History: Emerald was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered music. He's also a talented Soapmaker, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Artistic. Flaws: Insane, Shy. Bonds: Job. Occupation: Roofer
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 180 gp.
Jade Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear pastel tank tops with blue pants. His red fur is knotted and matted. He has several tiny jet earrings on each ear.
Personality: Aggressive, abrasive, and angry, Jade embodies much of what other species detest in the Tabaxis. He also hits on women, regardless of circumstances.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Has a crush, Military. Occupation: Interpreter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 80 gp.
Jacoba Hayhurst, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is dressed in an above average manner. Her red hair is styled in orderly dreadlocks. Her hazel unseeing eyes seem to look past you.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Bowyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Jacoba was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Many dire rats want her driven away; and she wants revenge against dire rats
Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Enemies, Poor. Occupation: Bowyer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp.
Chem Knack, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green tunic with brown highlights, and long tan pants that bunch up around his shoes. He carries a battered longbow and tarnished greataxe as well. His chestnut hair is heavily combed to the right. He is baby faced.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not trust anyone and sleeps with one eye open.
History: Born in the north to a Barrister, Chem learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: To be a Cook again.
Ideals: Fighting. Flaws: Insomniac. Bonds: Criminal record, Job. Occupation: Barrister
Voice: Sleepy voice
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 140 gp.
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