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Advanced [show]


Erky Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'8". He wears just a blue suit. He keeps his long blonde hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He acts crazy and hedonistic. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the north, but his parents moved at a very young age to the south. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He moves from town to town, unable to find a place to settle.

Motivation: To pay off his debts; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Immigrant, Debt. Occupation: Mercenary

Voice: French accent

Attributes [hide]

Erky Pingun, Male Gnome Warrior 3
Small (3'8") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Dynamic Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, white shirt, and tan tie. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a skull on it. His lavender fur is heavily combed to the left. He has gleaming, smiling green eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a criminal king-pin and mafia family Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants nothing more than to rejoin the army; and he has decided he is irredeemable

Bonds: Enemies, Attractive, Criminal record, Adventurer, Military. Occupation: Gardener

Voice: Irish accent

Attributes [hide]

Dynamic Hummingbird, Male Tabaxi Expert 2
Medium (5'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 17 (+3)16 (+3)
Skills Insight +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: Onyx (50 gp). Tourmaline (140 gp). 1 Half-Plate.


Social Check DCs


Sora Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a black costume with the symbols of magic on her torso. She has a moderate pudge and is not very fit. She wears a colorful flower in her bronze crest. Her gold eyes are passionate and lively.

Personality: She is calm most of the time but flees social interaction. She also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Sora grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants a kiss.

Flaws: Shy, Depressed. Bonds: Attractive, Has a crush, Adventurer. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

Sora Ophinshtalajiir, Female Dragonborn Ranger 2
Medium (6'2") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. Bloodstone (80 gp). Aquamarine (600 gp).


Social Check DCs


Sariel Evans, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She typically wears violet cloth garments or leather armor. Her red hair is heavily combed to the right. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She loves telling others what to do and how they should feel about things. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She is the product a well kept family trust fund and as such has never really known need. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Regain custody of her daughter.

Ideals: Opinionated, Justice. Bonds: Attractive, Rich, Family. Occupation: Sellsword

Voice: Creaky witch voice

Attributes [hide]

Sariel Evans, Female Half-Elf Commoner 2
Medium (5'3") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)15 (+2) 11 (+0)9 (-1)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Nuraval Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He keeps his black hair in a pixie cut. His eyes are brown and he is always smoking a pipe.

Personality: This man loves music and to teach people music more than just about anything. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nuraval took refuge in the large cave and found the beat up nunchaku and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: Regain custody of his daughter; and to prove his worth to the world

Ideals: Artistic, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Seamstress

Voice: Old Prospector

Attributes [hide]

Nuraval Dankil, Male Dwarf Expert 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 50 gp.


Social Check DCs

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