Jebeddo Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears light armors faded through time and improper care. He wears his chestnut hair up. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Jebeddo was born in the south. At a young age he loved to build and create. In his 13th year, his parents were killed by a illithids raid, leaving Jebeddo alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Philantrophist, Persistence. Bonds: Job, Enemies. Occupation: Fletcher
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Terran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 25000 sp.
Gerald Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear violet pants and tee shirts. He wears his white hair up. He wears large thick round spectacles.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gerald was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Shepherd like his mother before him.
Motivation: Expand his business; and to be a servant again
Ideals: Disciplined, Optimist. Bonds: Attractive, Job, Rich. Occupation: Shepherd
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Orc
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Aquamarine (1200 gp). Lapis lazuli (11 gp). Tiger eye turquoise (11 gp).
Cimer Fortune, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a green and yellow robe with the hood down. He keeps his dark red hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born in the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Many drow want him driven away.
Ideals: Passionate. Bonds: Enemies, Immigrant, Family. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 390 gp.
Immeral Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of crossbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears a small hat to cover his moderate length silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. A true patriot, Immeral would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in crossbow use. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Immeral was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Attractive, Enemies, Military. Occupation: Detective
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 220 gp.
Tiaathque Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her red hair in a flapper bob. Her eyes are green and she is always smoking a pipe.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Gifted from a young age, Tiaathque studied abroad. Her childhood dream was to be a Performer, but she was a colossal failure. She used her abilities to trick people and travel the world for free.
Motivation: Balancing her hectic life and new Barkeep responsibilities is difficult; and she has comitted a past crime that haunts her to this day
Ideals: Philantrophist, Gifted. Bonds: Rich, Job, Criminal record. Occupation: Barkeep
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 150 gp. 1 Half-Plate.
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