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NPC Generator

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Advanced [show]


Dustin Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his auburn hair up. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.

History: He was born the only child of a wealthy merchant. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Athletic, Gifted, Entrepeneur. Bonds: Criminal record. Occupation: Brewer

Voice: Irish accent

Attributes [hide]

Dustin Skelton, Male Human Monk 1
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 140 gp.


Social Check DCs


Peren Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. His golden hair is thinning but still full. His eyes are hazel and he is always smoking a pipe.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Peren was born on a far western desert where he grew up under the tutelage of his father, an expert Sculptor. He has never given up on his writing dream.

Motivation: He is a bit of a kleptomaniac; and he'd like to take his coworkers down a peg

Ideals: Artistic. Bonds: Job, Slave, Immigrant, Criminal record. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Peren Casilltenirra, Male Elf Ranger 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. Obsidian (8 gp). Eye agate (8 gp). Hematite (8 gp).


Social Check DCs


Qemuel Joy, Male Tiefling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. He carries with him a set of scythes on his belt, each one with a amethyst on the hilt. His dark red hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a slaver, Qemuel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it; and he feels threatened by others

Ideals: Fighting, Persistence. Flaws: Ugly, Fearful. Bonds: Rich, Mentor. Occupation: Carpenter

Voice: Slurs words

Attributes [hide]

Qemuel Joy, Male Tiefling Commoner 2
Medium (6'9") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)17 (+3) 11 (+0)13 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnoll, Celestial, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 700 sp. 1 Banded mail.


Social Check DCs


Vistra Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 4'0", this woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her black hair is kept up in a ponytail inside a Stetson hat. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. After a long history of fighting, Vistra and her spouse have recently divorced.

Motivation: Many brigands want her driven away; and to end her boredom

Flaws: Mundane, Insane, Antagonistic. Bonds: Attractive, Enemies. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Vistra Graybeard, Female Dwarf Adept 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)14 (+2) 17 (+3)16 (+3)
Skills Insight +5, Performance +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 1000 cp.


Social Check DCs


Marastyr Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor, and she perpetually has her trident ready. Her white hair is slicked back into a classic pompadour. She has gleaming, smiling hazel eyes.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Marastyr grew up listening to her father's many stories. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Ideals: Fighting, Justice. Flaws: Fearful. Bonds: Adventurer, Attractive. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Marastyr Silveraxe, Female Dwarf Cleric 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)14 (+2) 17 (+3)7 (-2)
Skills Nature +4, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 190 gp.


Social Check DCs

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