Jocelyn Romeo, Male Half-Elf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has a moderate pudge and is not very fit. His white hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not trust anyone and sleeps with one eye open.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and to clean up the streets
Ideals: Joker, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Rich, Guardian. Occupation: Miller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 9000 cp.
Vorka Gyula, Female Half-Orc [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She sports white long hair. Her eyes, though not visible through her cowl, are amber.
Personality: She dislikes all the random violence that takes place in the south. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born to loving parents in a slum to the south. When money was particularly tight she was walking through alleys when she overheard a Butcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted arcane powers by her dying brother.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Pacifist, Gifted. Flaws: Depressed. Bonds: Poor. Occupation: Butcher
Voice: Australian accent
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Elven, Draconic
Attacks Melee +7 / 1d6+5, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 260 gp. Jade (130 gp).
Qualen Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'6" and wears a fancy tan suit. His left hand appears badly burned and disfigured. His golden hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was granted martial powers by his dying sister.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Debt. Occupation: Cook
Voice: Timid voice
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 15
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 12000 cp.
Dabbledob Timbers, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with feathered hat. With bright golden hair and a scraggly beard. His violet unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's in love; and wants his loneliness to end
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Has a crush, Nature. Occupation: Tailor
Voice: American accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp.
Fargrim Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: 4'1" and muscular, this eastern man wears a tight fitting brown shirt and pants. He wears a wide-brimmed hat to hide his balding. His eyes are hazel.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the east, certain he would find work there.
Motivation: He is wracked by social anxiety.
Ideals: Athletic, Gifted. Flaws: Secretive, Fearful. Bonds: Immigrant. Occupation: Navigator
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 390 gp. 1 Good lock.
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