Aym Temperance, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a black tunic with brown highlights, and long green pants that bunch up around her shoes. She wears a feathered hat to cover her moderate length blue hair. She has black eyes.
Personality: She acts crazy and hedonistic. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aym took refuge in the ruined castle and found the beat up greatsword and armor she uses now. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Hedonist, Mundane. Bonds: Nature, Job. Occupation: Herbalist
Voice: Boston accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Emmeline Rodney, Female Human [Permalink]
Personal [hide]
Description: She wears bulky grey painted plate armor. She has wavy black hair. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is calm most of the time but flees social interaction. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Emmeline was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She moved out south to avoid the crime she committed. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her relatives are trying to arrange a marriage; and to unite with her brother
Flaws: Shy. Bonds: In love, Poor, Criminal record, Family. Occupation: Navigator
Voice: Low and grunting
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 600 sp.
Vezera Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a robe, a symbol of the sun god around her neck, and a morningstar on her belt. Her whole body is exceptionally muscular. Her rusty crest is slicked back into a classic pompadour. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is afraid of women and trembles around them
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Vezera's homeland. Vezera decided to take the middle way and become a bodyguard. She left for the west, certain she would find work there.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Criminal record, Slave. Occupation: Fletcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1100 sp.
Burto Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has styled his brown hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He enjoys reading and quiet.
History: He was born into a rich family. Burto was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Burto decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has built up a small fortune and can afford his own way.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Rich, Criminal record. Occupation: Shipwright
Voice: Raspy
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Solid gold idol (300 gp).
Cloak Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tight fitting pastel shirt and pants. He has a slight overbite and is overall scrawny. His beige fur is heavily combed to the left. His yellow eyes dart from person to person.
Personality: Cloak wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He is a Maurezhi in disguise. Brilliant and gifted he never wanted to apply himself. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Many illithids want him driven away; and he desires power and/or immortality
Ideals: Disciplined, Fighting, Gifted. Bonds: Adventurer, Enemies. Occupation: Actor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 280 gp.
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Their contribution stands as a beacon of hope for all adventurers!
