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NPC Generator

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Advanced [show]


Ea Blessing, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. Her whole body is exceptionally muscular. She has done her best to style her black hair to look like a famous performer. Her eyes are gold and she is always smoking a pipe.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Because her father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her mother from journeying south to reunite her family. She moves from town to town, unable to find a place to settle.

Motivation: Many illithids want her driven away.

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Immigrant, Military, Enemies. Occupation: Knight

Voice: Creaky witch voice

Attributes [hide]

Ea Blessing, Female Tiefling Commoner 3
Medium (6'3") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Alchemist’s fire. 1 Alchemist’s fire.


Social Check DCs


Cask Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a tan scarf. He has a moderate pudge and is not very fit. His lavender fur is lengthy and is close to two feet long. His hazel eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He believes the world needs to unite to get rid of dire rats once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.

Motivation: Many dire rats want him driven away.

Bonds: Enemies, Rich. Occupation: Sage

Voice: Switch between two voices

Attributes [hide]

Cask Thunder, Male Tabaxi Warlock 2
Medium (5'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rimple Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a long, blue cloak. He is tall, broad shouldered and powerfully built. He wears a small hat to cover his moderate length blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is an amazing painter.

History: Born in the east to a Glassblower, Rimple learned a great deal about his mother's area of expertise. His necromantic abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To pay off his debts; and wants to open a new tavern

Ideals: Gifted. Flaws: Cynical. Bonds: Job, Debt. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Rimple Ironhide, Male Gnome Monk 1
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Perception +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 600 sp.


Social Check DCs


Mindartis Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears a sleeveless long coat of deep yellow leather and dull white iron scale mail. He has a long golden beard with little hanging trinkets. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Mindartis embodies much of what other species detest in the Half-Elves. He does not believe in violence as a means to an end. He is a dedicated Bellfounder but believes his peers are too gung-ho.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has dedicated himself to building a better village for his children.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Pacifist, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Bellfounder

Voice: Jamaican accent

Attributes [hide]

Mindartis Sherman, Male Half-Elf Ranger 2
Medium (5'0") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 260 gp.


Social Check DCs


Lance Wilborn, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fancy yellow suit. He is bristling with hidden weapons, mostly nunchakus and shortspears. He wears his white hair down. He tend to wears goggles to shield his eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Actor and found it very stressful. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Criminal record, Rich, Job. Occupation: Actor

Voice: Soft and melodious

Attributes [hide]

Lance Wilborn, Male Half-Elf Ranger 2
Medium (5'5") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)17 (+3) 13 (+1)17 (+3)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Auran, Orc, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 240 gp. Azurite (6 gp). Brown-green garnet (90 gp).


Social Check DCs

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