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NPC Generator

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Advanced [show]


Enna Melancon, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She is well dressed, constantly wearing a yellow suit, brown shirt, and grey tie. Her hair is long and red with streaks of silver, and is pulled back with small yellow clips. Her eyes are likewise blue.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She uses divination through singing.

History: She got into the Bricklayer business at a young age. She found a children's book about a Half-Elf Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Gifted. Bonds: Adventurer, Job. Occupation: Bricklayer

Voice: Boston accent

Attributes [hide]

Enna Melancon, Female Half-Elf Commoner 1
Medium (4'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 15 (+2)13 (+1)
Skills Religion +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Arara Iathrana, Female Elf [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears a tan vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her tan boots flare out at the collars. Her chestnut hair is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Cocky and sure of herself, she believes she is the best Barkeep born in the past three hundred years. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. From there she went from mercenary job to mercenary job. She's also a talented Actor, but doesn't like to broadcast it.

Motivation: Someone believes her a fraud; and a need for knowledge about a nearby landmark

Flaws: Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Barkeep

Voice: Strong lisp

Attributes [hide]

Arara Iathrana, Female Elf Druid 1
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Insight +5, Investigation +3
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 4000 cp. Chalcedony (40 gp).


Social Check DCs


Eleanor Emsworth, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she usually wears her brown robe and has her trident always slung over her shoulder. Her hair is silver and curly. She has a tattooed face.

Personality: She is a hateful person. She taunts others and blames them for her problems. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Eleanor took refuge in the ruined castle and found the beat up trident and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She feels the way she acts is they only way to get by in the world; and meet up once more with her childhood friend

Ideals: Impeccable. Flaws: Antagonistic, Impulsive. Bonds: Nature, Adventurer. Occupation: Bricklayer

Voice: Rolls R's

Attributes [hide]

Eleanor Emsworth, Female Human Sorcerer 1
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)8 (-1) 15 (+2)14 (+2)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Star rose quartz (30 gp).


Social Check DCs


Tana Welber, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many grey ritualistic tattoos. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her auburn hair is singed and shortened. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is fixated on the number 4. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She uses divination through singing.

History: She was born into a rich family. A gifted student she started as a Assassin, but she got bored and became a Cartwright. She now mingles about in high society.

Motivation: Wants her loneliness to end; and balancing her hectic life and new cartwright responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Rich, Job, Has a crush. Occupation: Cartwright

Voice: Complex vocabulary, royal

Attributes [hide]

Tana Welber, Female Gnome Druid 2
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 19 (+4)18 (+4) 15 (+2)17 (+3)
Skills Intimidation +5, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Terran, Aquan, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 600 sp. Red-brown spinel (120 gp). Eye agate (4 gp). Amethyst (120 gp).


Social Check DCs


Nicor Peace, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars. His red hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he wants to get laid

Ideals: Passionate, Optimist. Flaws: Ugly. Bonds: Poor. Occupation: Carpenter

Voice: Uses sign language

Attributes [hide]

Nicor Peace, Male Tiefling Adept 1
Medium (5'1") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2000 cp. 8 Acid flasks.


Social Check DCs

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