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NPC Generator

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Advanced [show]


Dagnal Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she is dressed in a clean brown cloak covering her clean studded leather. She has a long chestnut ponytail with little hanging trinkets. She tend to wears goggles to shield her eyes.

Personality: She is calm most of the time but flees social interaction. She is skeptical of what others tell her and is slow to trust.

History: Dagnal lived on a farm with her father, near the main road leading to a nearby town. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She's looking for her big break.

Flaws: Ugly, Shy. Bonds: Poor, Family, Adventurer. Occupation: Performer

Voice: Rolls R's

Attributes [hide]

Dagnal Aranore, Female Dwarf Cleric 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 40 gp.


Social Check DCs


Rurik Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a grey tunic with tan highlights, and long violet pants that bunch up around his shoes. His skin is also unnaturally pale. He has a long silver beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Rurik hails from a village terrorized by drow. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: To reunite with his old friends; and money/treasure

Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Enemies, Adventurer. Occupation: Banker

Voice: Spits words with contempt

Attributes [hide]

Rurik Strakeln, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 17 (+3)14 (+2)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp. 1 Masterwork Common Melee.


Social Check DCs


Caelynn Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She dresses in collared shirts and wears a proper scarf over her head. She keeps her black hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She has chosen to use the inheritance that was left to her frivolously. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She wants to meet her childhood hero.

Flaws: Insane, Shy. Bonds: Rich, Religious, Adventurer. Occupation: Cook

Voice: Scratchy, weak

Attributes [hide]

Caelynn Ariessus, Female Half-Elf Ranger 2
Medium (5'2") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)16 (+3) 16 (+3)10 (+0)
Skills Arcana +5, Performance +2
Senses Passive Perception 13
Languages Common, Elven, Orc, Draconic, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 290 gp.


Social Check DCs


Fistula Marley, Female Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is long and golden with streaks of silver, and is pulled back with small white clips. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Flattery will make her almost putty in your hands.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Dyer arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To clean up the streets; and she has money and likes to spend it

Flaws: Selfish. Bonds: Attractive, Rich, Nature, Guardian. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Fistula Marley, Female Half-Orc Commoner 2
Medium (4'7") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 18 (+4)11 (+0) 15 (+2)14 (+2)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 160 gp. Smoky quartz (40 gp). Aquamarine (300 gp). 1 Half-Plate.


Social Check DCs


Patrick Reid, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a brown handlebar mustache and slicked back brown hair. His eyes are likewise green. His teeth are white and perfect.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Patrick lived on a farm with his mother, near the main road leading to a nearby town. His mother took him hunting and taught him how to get in the mind of other creatures. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Flaws: Cynical, Hedonist. Bonds: Attractive, Family, Nature. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Patrick Reid, Male Human Sorcerer 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 9 (-1)15 (+2)
Skills Insight +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 6000 cp.


Social Check DCs

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