Fallthra Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears brown trousers with yellow and black striped suspenders. She wears various colorful collared shirts. Her red hair is heavily combed to the right. Her gray eyes dart from person to person.
Personality: She is happy with her job as a Glassblower. She turns her eye from what people do, preferring to live and let live. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born on a small isolated farm. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She ran away from her former home and has been making her living as a Glassblower for the past few years.
Motivation: To reunite with her old friends; and balancing her hectic life and new glassblower responsibilities is difficult
Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Nature. Occupation: Glassblower
Voice: Breathy voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 19 (+4) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Banded mail.
Kite Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'7". She is generally shirtless and showing off her tattooed chest, and her gloved hand is found clutching a sickle. Her fur is gray and curly. Her eyes, though not visible through her cowl, are copper.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Like her mother and her sister before her, after school she went straight into learning to become a Jeweler. She ran away from her former home and has been making her living as a Jeweler for the past few years.
Motivation: She is unsatisfied with her job; and revenge
Ideals: Entrepeneur. Bonds: Job, Slave, Enemies. Occupation: Jeweler
Voice: Thin and wheezing
Attributes [hide]
Medium (4'7") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 300 sp. Silver pearl (40 gp). 1 Banded mail.
Millicent Eastoft, Female Human [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a clover on it. Her chestnut hair is drawn into a tight pony tail with a clover scrunchie. Her brown eyes dart from person to person to random spaces in the air.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She takes great joy in being the best Beggar in town.
History: Millicent hails from a village terrorized by illithids. Her childhood dream was to be a Masseuse, but she was a colossal failure. In the meantime she has taken over work as a Beggar and occasionally as a mercenary.
Motivation: Revenge.
Ideals: Gifted. Bonds: Attractive, Job, Enemies, Adventurer. Occupation: Beggar
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 sp.
Alain Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears very tight pants and wife beaters, though occasionally she sports a white coat. Her black hair is cut short. She is baby faced.
Personality: She snorts whenever she laughs or is feeling confident. Further she is a bit of a stoner and is frequently out of it.
History: She got into the Barrister business at a young age. Brilliant and gifted she never wanted to apply herself. She's since become an addict/alcoholic.
Motivation: Wants her loneliness to end; and to be a dilettante again
Ideals: Gifted. Flaws: Addict. Bonds: Job, Has a crush. Occupation: Barrister
Voice: Loud with bravado
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Gesrethe Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: She tends to wear a large black jacket, and she perpetually has her dagger ready. Her crest is red, silky, and of moderate length. Her gold eyes dart from person to person.
Personality: Cocky and sure of herself, she believes she is the best Marshal born in the past three hundred years. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born in the east to a Marshal, Gesrethe learned a great deal about her mother's area of expertise. Cursed with vampirism at a very young age, Gesrethe has worked very hard to control her curse. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To be a Spice Merchant again; and she is unsatisfied with her job
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Attractive, Job, Nature. Occupation: Marshal
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 800 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
