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Advanced [show]


Qualen Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is always cut to a buzz. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a wizard, Qualen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Military, Mentor. Occupation: Unemployed

Voice: Puts emphasis on the wrong words

Attributes [hide]

Qualen Horcusporcus, Male Gnome Ranger 3
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)15 (+2) 11 (+0)17 (+3)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs


Alvyn Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is renowned for his bright tan suits and hats. His red hair is braided into rings. His eyes are likewise hazel.

Personality: This man loves dancing and to teach people dancing more than just about anything. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the south to a Carpenter, Alvyn learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He became a Carpenter soon after.

Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Nature, Religious. Occupation: Carpenter

Voice: Posh accent

Attributes [hide]

Alvyn Ningel, Male Gnome Aristocrat 2
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)12 (+1) 10 (+0)17 (+3)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Krimmon Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has a large white mantle and cape that has been intricately interwoven into his blue robe. His hair is golden and curly. His fierce green eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Poor, Military. Occupation: Guard

Voice: Pronounces O like U

Attributes [hide]

Krimmon Deephollow, Male Halfling Ranger 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 sp.


Social Check DCs


Patrick Dumph, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a brown suit, white shirt, and blue tie. He wears a deerstalker hat to cover his moderate length white hair. His gray eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Animal Trainer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Joker, Persistence. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Animal Trainer

Voice: Smooth and feminine

Attributes [hide]

Patrick Dumph, Male Human Druid 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 gp.


Social Check DCs


Nagrette Atterton, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a white collared shirt and blue skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. Her long chestnut hair is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Stoic and calm, she prefers to meditate than take action. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To prove her worth to the world; and her name or reputation has been wronged in the past by orcs, and she desires to right it

Ideals: Disciplined. Flaws: Insomniac, Impulsive. Bonds: Religious, Enemies. Occupation: Gardener

Voice: American accent

Attributes [hide]

Nagrette Atterton, Female Half-Orc Fighter 1
Medium (6'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 10 (+0)8 (-1)
Skills Deception +1, Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs

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