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NPC Generator

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Advanced [show]


Azza Music, Female Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her brown hair is knotted and matted. She has white eyes.

Personality: She is calm most of the time but flees social interaction. She uses divination through singing.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is currently in port desperately looking for someone to get her out; and further expansion of business

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Attractive, Slave. Occupation: Sage

Voice: Dark and ominous

Attributes [hide]

Azza Music, Female Tiefling Barbarian 3
Medium (5'2") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)12 (+1) 9 (-1)16 (+3)
Skills Deception +5, Perception +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Manea Hope, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a penchant for wearing a ring with an oversized jet on her left hand. Her dark red hair is braided into rings. Her black eyes dart from person to person to random spaces in the air.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a ruthless business woman, a trait she acquired from her mother.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Server arts, while her father instructed her in etiquette, music and courtly manner. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting illithids, the young Manea began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by illithids. Manea was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Joker, Entrepeneur. Bonds: Attractive, Rich, Enemies. Occupation: Server

Voice: Excited and jittery

Attributes [hide]

Manea Hope, Female Tiefling Expert 3
Medium (4'11") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp. 1 Masterwork Common Melee.


Social Check DCs


Jasmine Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing right leg. She is wearing a perfectly clean shirt and pair of pants. Her brown hair is lengthy and is close to two feet long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She comes from a rich northern family. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she has comitted a past crime that haunts her to this day

Ideals: Logical. Flaws: Secretive. Bonds: Attractive, Rich, Criminal record. Occupation: Weaver

Voice: Scottish accent

Attributes [hide]

Jasmine Strongbones, Female Halfling Bard 1
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)16 (+3) 14 (+2)10 (+0)
Skills Animal Handling +4, History +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Elven, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 700 sp.


Social Check DCs


Hupe Underbough, Male Halfling [Permalink]

Personal [hide]

Description: This man very much looks the part of a Beggar. He is muscular with a powerful set of arms. He has wavy brown hair. He wears large thick round spectacles.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with finding treasure.

History: He was born several months after his father was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He struck the Beggar job and began his own company from there.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Bonds: Job, Attractive, Adventurer, Military. Occupation: Beggar

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hupe Underbough, Male Halfling Expert 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Caramip Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Fortune-teller. She has a slight overbite and is overall scrawny. Her red hair is thinning but still full. Her face is scarred and worn.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Caramip enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born a particularly ugly child, much to the horror of her parents. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has achieved small success as a Fortune-teller.

Motivation: Her religion dominates her actions; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Enemies, Job, Religious. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Caramip Tarkelby, Female Gnome Ranger 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)14 (+2) 10 (+0)11 (+0)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 4000 cp.


Social Check DCs

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