Justin Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his greatsword, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He sports a long chestnut beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a small toy that he constantly fidgets with.
History: When he was but 8 years old his parents immigrated from the east. A few years later when the south was not economically sound they moved to his current location. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and he wants to get laid
Flaws: Addict. Bonds: Attractive, Guardian, Immigrant. Occupation: Miner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 gp.
Hork Breeden, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries scythes. With bright silver hair and a scraggly beard. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Hork enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. At a young age his mother died while driving off some goblins. His father being the stubborn sort decided to stay and helped train him in scythe use. He has built up a small fortune and can afford his own way.
Motivation: A deep hatred of goblins; and he wants revenge against goblins
Ideals: Entrepeneur, Fighting. Flaws: Hedonist. Bonds: Enemies, Rich. Occupation: Stableman
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. Solid gold idol (200 gp). Silver chalice with lapis lazuli gems (80 gp). Solid gold idol (200 gp).
Wrenn Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This northern man dresses in blue turtlenecks beneath a black coat with brown slacks. His clothes are grease stained in places. He keeps his silver hair in a flapper bob. He wears a mask on his face.
Personality: He has always had a great fascination with Half-Elven culture. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Wrenn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is not mentally stable, and does not behave rationally
Flaws: Racist, Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Painter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Elven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. 2 Smokesticks.
Naivara Netyoive, Female Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and is pretty ugly. She has dyed her greying red hair a little too much giving a sharp red color. Her eyes, though not visible through her cowl, are blue.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has all her life been fascinated with music.
History: Sold as a small child to a slaver, Naivara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has had some formal music training, and achieved minor success. She has since lost track of the people in her past.
Motivation: Meet up once more with her childhood friend; and she's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Family, Adventurer. Occupation: Weaver
Voice: French accent
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 gp. Silver comb with moonstones (300 gp).
Mordai Peace, Male Tiefling [Permalink]
Personal [hide]
Description: He very much looks the part of a Jeweler. He carries with him a set of quarterstaffs on his belt, each one with a amber on the hilt. He wears a top hat to cover his moderate length brown hair. His skin is flawless and his red eyes scan people very quickly.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Mordai was born with his father's beautiful face. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 15 years.
Motivation: He is content; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Mundane. Bonds: Job, Attractive, Family. Occupation: Jeweler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Auran, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 300 gp. Blue quartz (8 gp). Chrysoprase (80 gp). 1 Masterwork Uncommon Weapon.
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