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Advanced [show]


Cockaby Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). His blonde hair is cut jaggedly and amateurishly. His eyes are hazel and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the east to a Bricklayer, Cockaby learned a great deal about his mother's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He moves from town to town, unable to find a place to settle.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Mundane. Bonds: Immigrant, Rich, Job, Criminal record. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Cockaby Glittergem, Male Gnome Monk 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 20 (+5)8 (-1) 12 (+1)12 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Oloric Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He prefers to wear flannel, and his gloved hand is found clutching a greataxe. He has a long silver beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants his loneliness to end; and to protect his home

Ideals: Logical. Flaws: Insomniac. Bonds: Has a crush, Rich, Guardian. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Oloric Strongheart, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Shivering On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears suspenders and brown workpants. Her shirt is green, and she wears a heavy brown leather apron most of the time. She is portly but not overly obese. She wears a colorful flower in her beige fur. She wears a mask on her face.

Personality: Prone to second guessing herself, she comes off as nervous. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She dropped out of school before completing her studies. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To share knowledge with the world.

Ideals: Justice, Logical. Flaws: Shy, Antagonistic. Bonds: Attractive. Occupation: Laborer

Voice: High pitched and raspy

Attributes [hide]

Shivering On the Water, Female Tabaxi Adept 2
Medium (5'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 8 (-1)18 (+4)
Skills Animal Handling +1, Investigation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp. 2 Acid flasks.


Social Check DCs


Ishte Weary, Female Tiefling [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively, and carries glaives. Her hair is chestnut, silky, and of moderate length. Her silver eyes peer out from beneath her Stetson black hat.

Personality: She acts crazy and hedonistic. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Ishte was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ishte took refuge in the large cave and found the beat up glaive and armor she uses now. She has worked as a Fisher like her father before her.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Job, Nature. Occupation: Fisher

Voice: Indian accent

Attributes [hide]

Ishte Weary, Female Tiefling Ranger 1
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Stealth +6
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 700 sp. Azurite (4 gp).


Social Check DCs


Nadarr Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red crest. He wears a black tunic with pastel highlights, and long white pants that bunch up around his shoes. He has a hunchback. His crest is red and curly. His gold eyes lackadaisically let the world flow into them.

Personality: He acts crazy and hedonistic. He has all his life been fascinated with singing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Nadarr reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A deep hatred of goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Artistic. Flaws: Ugly, Hedonist, Disease. Bonds: Military, Enemies. Occupation: Adventurer

Voice: Speaks with lips pursed

Attributes [hide]

Nadarr Mohradyllion, Male Dragonborn Warrior 2
Medium (6'1") Dragonborn, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)15 (+2) 11 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 600 sp.


Social Check DCs

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