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NPC Generator

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Advanced [show]


Sarai Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She dresses well, typically a more casual-formal manner. Her whole body is exceptionally muscular. Her hair is blonde and curly. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She never wears the same outfit twice, unless she absolutely has to.

History: She was born in the east. She has had some formal writing training, and achieved minor success. She got away from her former life and has fallen to alcoholism.

Motivation: Wants to have a good time and be beloved; and several ex partners dislike her way of doing things and want revenge

Ideals: Optimist, Artistic. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Sarai Quickstep, Female Halfling Barbarian 1
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)12 (+1) 16 (+3)8 (-1)
Skills Acrobatics +5, Intimidation +1
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1

Possessions: 100 gp. Coral (140 gp).


Social Check DCs


Bertram TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a red coat. He is portly but not overly obese. He has no hair. His amber eyes are passionate and lively.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Bertram hails from a village terrorized by illithids. Bertram was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Days after completing his studies, news broke out that his hometown was attacked by illithids. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: A deep hatred of illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Painter

Voice: Switch between two voices

Attributes [hide]

Bertram TellPenny, Male Halfling Cleric 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)17 (+3) 14 (+2)12 (+1)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Giant, Celestial, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 sp. Tiger eye turquoise (9 gp).


Social Check DCs


Uthemar Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a green scarf. His Stetson hat is riddled with cuts and holes. His fierce brown eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Sage born in the past three hundred years. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Uthemar was born in the south. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Logical, Persistence, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Sage

Voice: Voice breaks

Attributes [hide]

Uthemar Caphaxath, Male Elf Aristocrat 3
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 6 (-2)16 (+3) 11 (+0)16 (+3)
Skills Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Aquan, Celestial, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Rinn Horineth, Female Elf [Permalink]

Personal [hide]

Description: An older woman who is perpetually draped in fineries, but all of this concealed by her earthly robes., she is not a threatening figure. Her hair is greying and her face has many wrinkles. She has gleaming, smiling brown eyes.

Personality: She will rave to anyone who will listen. She is able to make almost anything out of random pieces of junk.

History: She was born the only child of a wealthy merchant. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was granted psionic powers by her dying brother.

Motivation: She is not mentally stable, and does not behave rationally; and retire the richest woman in the south

Ideals: Gifted, Entrepeneur, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Crown-heir

Voice: American accent

Attributes [hide]

Rinn Horineth, Female Elf Fighter 1
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 14 (+2)17 (+3)
Skills History +4, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Giant, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 200 sp.


Social Check DCs


Himo Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He carries with him a set of shortbows on his belt, each one with a jet on the hilt. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their son. He worked as a Merchant, and he later adopted a second son.

Motivation: An old rival family wants him found; and money/treasure

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Rich. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Himo Caphaxath, Male Elf Ranger 2
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)12 (+1) 18 (+4)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 9000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). Large well-done wool tapestry (600 gp). 1 Average lock.


Social Check DCs

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