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Quarethon Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear flannel. He wears a feathered hat to cover his moderate length brass crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their son. He worked as a Ruler, and he later adopted a second son.

Motivation: Wants to raise his children well.

Ideals: Athletic, Optimist, Gifted. Bonds: Family, Criminal record. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Quarethon Daardendrian, Male Dragonborn Warrior 1
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 30 gp. Jade (110 gp).


Social Check DCs


Nim Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a perfectly clean shirt and pair of pants. His auburn hair is slicked back into a classic pompadour. His blue eyes have a joyful gleam in them most of the time.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 7 years later his spouse died after the birth of his son. Heartbroken, Nim never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Flaws: Racist, Antagonistic. Bonds: Attractive, Religious, In love, Family. Occupation: Priest

Voice: Ums and uhs a lot

Attributes [hide]

Nim Blumenthal, Male Half-Elf Monk 1
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)10 (+0) 9 (-1)10 (+0)
Skills Intimidation +2, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Mella Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This eastern woman wears a simple burlap shirt and baggy pants. She conceals her ceremonial dagger with her veritable burlap sack of a shirt. Her clothes are grease stained in places. She has slicked back silver hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Mella was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Tanner work with an outfit from a few towns over. Tanner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Tanner for hire.

Motivation: She desires power and/or immortality; and she's looking for her big break

Flaws: Greedy. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Mella Iranapha, Female Elf Druid 1
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp.


Social Check DCs


Fenriz Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear green clothing when he does not wear armor. He wears a top hat to cover his moderate length red hair. His fierce gold eyes like to dwell on things.

Personality: While he acts the brute, he is far gentler than he would appear. As long as the job gets done he does not care how it got done.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Jeweler for hire.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg

Ideals: Fighting, Professionalism, Artistic. Flaws: Greedy. Bonds: Job. Occupation: Jeweler

Voice: Pronounces O like U

Attributes [hide]

Fenriz Rescue, Male Tiefling Barbarian 3
Medium (6'1") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)16 (+3) 9 (-1)14 (+2)
Skills Nature +5, Stealth +5
Senses Passive Perception 9
Languages Common, Abyssal, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Black pearl (700 gp).


Social Check DCs


Seebo Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He has the majority of his body covered in plate. He wears his golden hair down. His violet eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent father.

Ideals: Entrepeneur. Flaws: Disease, Insomniac. Bonds: Family. Occupation: Knight

Voice: Slurs words

Attributes [hide]

Seebo Tarkelby, Male Gnome Ranger 2
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 70 gp.


Social Check DCs

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