Vadania Siannodel, Female Elf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her red hair is long and unkept. Her eyes are violet.
Personality: Always inclined to offer people food she seems plenty friendly. She is a very good compulsive liar and kleptomaniac.
History: Sold as a small child to a brothel owner, Vadania was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Vadania grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vadania. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want her driven away.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Mentor, Enemies. Occupation: Tanner
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 7 (-2) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1000 sp. Moss agate (13 gp).
Flame Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears tight fitting clothing which further accentuates her frame. She wears a Stetson hat to hide her balding. Her green eyes are slightly larger than normal.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Flame is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born the only child of a wealthy merchant. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Farmer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Attractive, Family, Criminal record. Occupation: Farmer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 4)
Armor Class 10
Hit Points 13 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Abyssal, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 16000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Quick Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She is physically well-built. Her lavender fur, when down, is lengthy. Her eyes, though not visible through her cowl, are green.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She feeds upon the attention of others.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hasn't been sleeping well lately.
Motivation: She is content; and she seems to be bored by most things
Flaws: Shy, Antagonistic, Insomniac, Mundane. Bonds: Attractive. Occupation: Fisher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'9") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
Possessions: 2000 cp. Tiger eye turquoise (15 gp).
Zogdûsh Snape, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are amber and beady.
Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Zogdûsh is combative with any and all who dare try his patience in the slightest.
History: He got into the Locksmith business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zogdûsh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zogdûsh. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Sabotage a competitor; and he is a bit of a kleptomaniac
Ideals: Justice. Flaws: Ugly. Bonds: Rich, Job, Criminal record. Occupation: Locksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 360 gp.
Diesa Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a long, grey, dusty cloak. Her hair, while still mostly brown, has prominent grey streaks. Her eyes are likewise violet.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Diesa was raised in a hard working conservative environment. She was an apprentice working in her mother's forge. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She feels threatened by others; and expand her business
Ideals: Optimist, Justice. Flaws: Shy, Fearful. Bonds: Job. Occupation: Cartwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 13 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 20 (+5) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 800 sp. 2 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!


