Anselm Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries a battered sai and tarnished nunchaku as well. His hair is short and black. He has a dull look in his hazel eyes.
Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. Anselm is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Anselm was born in the south. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Fortune-teller like his mother before him.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting, Persistence. Bonds: Attractive, Job, Family. Occupation: Fortune-teller
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 20 gp. Silver pearl (80 gp).
Jabbie Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He carries a battered morningstar and tarnished bastard sword as well. He keeps his golden hair in a pixie cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of giants once and for all.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Rich, Immigrant. Occupation: Jeweler
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 19 (+4) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Goblin
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1300 sp.
Willow Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a red costume with the symbols of strength on her torso. Her hair is always cut to a buzz. She has a tattooed face.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Willow was born into a poor family. Growing up, she dreamt of becoming a Bard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Bard in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Armorer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has passion for adventuring and risk.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Mentor, Poor, Adventurer. Occupation: Armorer
Voice: Jamaican accent
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Gilkass Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'1", this woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her black crest is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Gilkass speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a minor phobia of water and hates getting wet.
History: From birth she was tutored by a cruel and relentless mentor. Like her mother and her brother before her, after school she went straight into learning to become a Masseuse. She has set out to sabotage the competition.
Motivation: To find somewhere to settle down; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Insane, Fearful, Mundane. Bonds: Mentor, Job. Occupation: Masseuse
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 39 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. Rich purple corundum (700 gp). Azurite (14 gp). 1 Minor magic item.
Alvyn Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears baggy blue pantaloons and a tan scarf. His chestnut hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Alvyn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Adventurer, Poor. Occupation: Painter
Voice: Sleepy voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 6000 cp. 1 Half-Plate.
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