Trynnicus Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing the road beaten gear of a warrior. He has done his best to style his red crest to look like a famous performer. His eyes are a pleasant gold.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born into a rich family. While studying, he fell in love. They married and had a daughter. Since then, he has sought to make the best of life.
Motivation: He has money and likes to spend it; and he's looking for his big break
Ideals: Fighting, Athletic, Optimist. Bonds: Adventurer, In love, Rich. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 27000 sp. 1 Minor magic item.
Art Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white fur is braided into rings. His yellow eyes peer out from beneath his broad brown hat.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to make almost anything out of random pieces of junk.
History: His mother raised him in a mountain cabin. He moved from fad to fad and when he turned 15 he discovered poetry. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1200 sp.
Oriff Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown costume with the symbols of her god on her torso. She has a slight overbite and is overall scrawny. Her moppish black hair is in a traditional bowl cut. She has gray eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a pair of adventurers, Oriff grew up listening to her mother's many stories. Oriff was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Oriff decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now spends her time doing works of charity.
Motivation: Meet up once more with her childhood friend; and she is currently in port desperately looking for someone to get her out
Ideals: Professionalism, Philantrophist. Bonds: Adventurer, Criminal record, Slave. Occupation: Sage
Voice: Whispers
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +5
Possessions: 1000 cp.
Falkrunn Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her red hair is still thick. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Flattery will make her almost putty in your hands.
History: She served in the navy to pay for her family's outstanding loans. Through the years after Falkrunn was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Falkrunn's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Falkrunn and her spouse have recently divorced.
Motivation: Her relatives are trying to arrange a marriage; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Selfish, Antagonistic. Bonds: Military, Family. Occupation: Architect
Voice: French accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Banded mail.
Abad Fortune, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man wears green painted combat armor at almost all times. His clothes are grease stained in places. He has styled his brown hair well, parting it to the left. His white unseeing eyes seem to look past you.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is harsh and unforgiving.
History: He was born to loving parents in a slum to the north. Through the years after Abad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Abad's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Disease, Antagonistic. Bonds: Poor, Immigrant. Occupation: Tanner
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Halfling, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 pp. Hematite (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!