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Advanced [show]


Flame Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a brown cloak and cross-gartered pastel stockings, and a wedding ring on her left hand. Her gray fur is kept up in a ponytail inside a small hat. Her eyes are likewise yellow. Her teeth are yellowed and unaligned.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Flame is combative with any and all who dare try her patience in the slightest.

History: Flame was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted, Justice. Flaws: Ugly. Bonds: In love, Poor. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Flame Of Spirit, Female Tabaxi Commoner 3
Medium (4'10") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)15 (+2) 13 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Oolah Wellington, Female Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned female is generally well dressed albeit a few years behind the times. She is tall, broad shouldered and powerfully built. She wears her brown hair up in a very large beehive style do. Her gray eyes have a joyful gleam in them most of the time.

Personality: She will rave to anyone who will listen. The war was a terrible time for her, and Oolah does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Oolah was born the youngest of three triplets. Her first spouse was a Fisher, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Junk Dealer and was forced into it by her family.

Flaws: Insane, Depressed. Bonds: Attractive, Military, Family. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Oolah Wellington, Female Half-Orc Cleric 2
Medium (5'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 390 gp. Chalcedony (70 gp). Deep green spinel (120 gp). Black pearl (400 gp). 1 Chain shirt.


Social Check DCs


Spear Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her broad hat is riddled with cuts and holes. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She cannot resist a sob story and will often dote over anyone who has one.

History: She comes from a rich eastern family. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Joker, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Rich. Occupation: Servant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Spear Buttons, Female Tabaxi Barbarian 1
Medium (5'2") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 16 (+3)9 (-1) 17 (+3)17 (+3)
Skills Intimidation +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 20 gp.


Social Check DCs


Thradal Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many pastel ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. With bright red hair and a scraggly beard. His violet eyes dart from person to person.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not believe in violence as a means to an end. He is a dedicated Shoemaker but believes his peers are too gung-ho.

History: Thradal was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thradal took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He inherited the family business which he has now maintained for 11 years.

Motivation: To find somewhere to settle down; and expand his business

Ideals: Athletic, Pacifist. Flaws: Mundane. Bonds: Job, Nature. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Thradal Trueblood, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)9 (-1) 12 (+1)9 (-1)
Skills Religion +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 170 gp. 1 Darkwood Buckler.


Social Check DCs


Abad Delight, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, green, dusty cloak. He keeps his silver hair in a flapper bob. His eyes are silver and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Abad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Abad's mother didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Many brigands want him driven away; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Religious, Military, Family, Enemies. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

Abad Delight, Male Tiefling Fighter 3
Medium (6'4") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)15 (+2) 13 (+1)19 (+4)
Skills Intimidation +6, Nature +4
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2500 sp. Eye agate (14 gp). Deep green spinel (90 gp).


Social Check DCs

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