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NPC Generator

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Synthrin Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a green armored body suit, with a simple brown line shooting up and back down. She keeps her white crest in a pixie cut. Her gold eyes are passionate and lively.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a very good compulsive liar and kleptomaniac.

History: Born to a pair of adventurers, Synthrin grew up listening to her father's many stories. A few years later when the east was not economically sound they moved to her current location. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and a rival would like her out of the picture

Ideals: Disciplined. Bonds: Criminal record, Adventurer, Immigrant. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Synthrin Norixius, Female Dragonborn Warrior 1
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)14 (+2) 16 (+3)14 (+2)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Merla Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is wearing a long, white cloak. Her white hair is lengthy and is close to two feet long. She wears a mask on her face.

Personality: Stoic and calm, she prefers to meditate than take action. She is a great chef.

History: She was born in a small plains village. Merla liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She ran away from her former home and has been making her living as a Bather for the past few years.

Motivation: Wants to open a new tavern; and half-elven compassion

Ideals: Disciplined, Gifted. Flaws: Racist. Bonds: Nature, Job. Occupation: Bather

Voice: Breathy voice

Attributes [hide]

Merla Tosscobble, Female Halfling Monk 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 16
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Orc, Ignan
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5

Possessions: 160 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).


Social Check DCs


Quick Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a pastel shirt with thin tan vertical stripes and black pants, and is pretty ugly. She has styled her brown fur well, parting it to the left. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quick speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She was granted martial powers by her dying brother.

Motivation: She has money and likes to spend it.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Military, Rich. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Quick Of Snakes, Female Tabaxi Barbarian 3
Medium (4'10") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 16 (+3)13 (+1)
Skills Arcana +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Malachite (14 gp). Blue quartz (14 gp). Blue quartz (14 gp).


Social Check DCs


Seven Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel cloak and cross-gartered brown stockings. His fur is orange and very short. He wears an eyepatch.

Personality: Confrontational and typically high on some drug or another. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Seven was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Roofer.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Ugly, Addict. Bonds: Adventurer, Poor, Job. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Seven Of Clay, Male Tabaxi Aristocrat 1
Medium (6'5") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)13 (+1) 12 (+1)18 (+4)
Skills Performance +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Radomir Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. His head has been shaved. His eyes, though not visible through his cowl, are hazel.

Personality: Confrontational and typically high on some drug or another. Radomir is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and doesn't want to be a detective and was forced into it by his family

Flaws: Ugly, Addict, Disease. Bonds: Poor, Family, Military. Occupation: Detective

Voice: Indian accent

Attributes [hide]

Radomir Quickstep, Male Halfling Expert 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)16 (+3) 18 (+4)12 (+1)
Skills Arcana +5, Performance +3
Senses Passive Perception 14
Languages Common, Halfling, Infernal, Gnoll, Druidic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 120 gp.


Social Check DCs

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