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Advanced [show]


Boddynock Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. His chestnut hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invites people to come help in his community garden.

History: He was raised in a plains tribe. His family was turned out during the war. He and his family wandered south to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and he is wracked by social anxiety

Ideals: Gifted, Philantrophist. Flaws: Ugly, PTSD. Bonds: Nature. Occupation: Bather

Voice: Spits words with contempt

Attributes [hide]

Boddynock Nucklestamp, Male Gnome Cleric 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 17 (+3)15 (+2) 12 (+1)14 (+2)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Draconic
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Merihim Still, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is short and purple. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He became a Shipwright soon after.

Motivation: He loathes his own lifestyle; and sabotage a competitor

Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Nature, Job. Occupation: Shipwright

Voice: Cold and demanding tone

Attributes [hide]

Merihim Still, Male Tiefling Monk 1
Medium (5'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)18 (+4) 13 (+1)15 (+2)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Druidic, Ignan, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 150 gp.


Social Check DCs


Nurkara Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she is well dressed, but even with her fine clothing she looks run-down. Her auburn hair is greasy and uncared for. She is baby faced.

Personality: Her tongue was cut out and she uses sign language. Nurkara is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has since lost track of the people in her past.

Motivation: To reunite with her absent mother; and doesn't want to be a cartwright and was forced into it by her family

Ideals: Gifted. Flaws: Ugly, Disease, Mundane. Bonds: Family. Occupation: Cartwright

Voice: Aggressive tone

Attributes [hide]

Nurkara Eversharp, Female Dwarf Cleric 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)9 (-1) 9 (-1)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs


Dûgza Bradford, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a worn and beaten armor. He is bald on top and has large white tufts of hair around his ears. His hazel eyes lackadaisically let the world flow into them.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered poetry. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Dûgza Bradford, Male Half-Orc Rogue 2
Medium (6'6") Half-Orc, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)13 (+1) 17 (+3)10 (+0)
Skills Deception +2, Medicine +5
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 330 gp.


Social Check DCs


Arannis Floshem, Male Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His blonde hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the south to a Painter, Arannis learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Painter for hire.

Motivation: To get a good night's sleep; and to be a courier again

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Immigrant, Job, Rich. Occupation: Painter

Voice: High pitched and raspy

Attributes [hide]

Arannis Floshem, Male Elf Bard 2
Medium (5'2") Elf, Neutral Good (CR 2)
Armor Class 14
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)11 (+0) 18 (+4)14 (+2)
Skills Animal Handling +6, Stealth +6
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 280 gp.


Social Check DCs

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