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Advanced [show]


Brottor Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man wears a grey coat over a red low-cut shirt, and a top hat upon his head. His clothes are grease stained in places. He sports a flattop hair cut. His eyes are a pleasant violet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brottor abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Secretive. Bonds: Poor, Immigrant, Adventurer, Slave. Occupation: Mason

Voice: Sounds elderly

Attributes [hide]

Brottor Durthane, Male Dwarf Cleric 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 160 gp.


Social Check DCs


Raer Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is cut short with large spiked bangs in the front. His fierce gray eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Raer was born the youngest of three triplets. One day when Raer was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Raer was heart-stricken from the event, and his mother started working long hours to provde for them. He has set out to sabotage the competition.

Motivation: To reunite with his absent father; and expand his business

Ideals: Athletic, Joker. Flaws: PTSD. Bonds: Job, Family. Occupation: Roofer

Voice: Spanish accent

Attributes [hide]

Raer Flows, Male Half-Elf Paladin 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 18 (+4)17 (+3) 15 (+2)18 (+4)
Skills Perception +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Celestial, Sylvan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lone Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman very much looks the part of a Assassin. Her clothes are grease stained in places. Her white fur is matted, messy, and big. Her eyes are blue.

Personality: Lone is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Lone was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Assassin soon after.

Motivation: Balancing her hectic life and new Assassin responsibilities is difficult.

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Poor, Immigrant. Occupation: Assassin

Voice: Spanish accent

Attributes [hide]

Lone Fang, Female Tabaxi Monk 1
Medium (5'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 sp.


Social Check DCs


Maagog Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a green tunic with tan highlights, and long white pants that bunch up around his shoes. His crest is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. During his travels, Maagog and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Maagog discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Maagog fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Nature, Adventurer, Religious. Occupation: Painter

Voice: Forgets to breathe while speaking

Attributes [hide]

Maagog Kerrhylon, Male Dragonborn Commoner 1
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Athletics +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 2000 cp.


Social Check DCs


Joser Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a white cloak and cross-gartered blue stockings. His auburn hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to fit into much smaller and tighter spaces than normal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His martial abilities were realized during a raid on his village. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joser fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep.

Ideals: Fighting, Gifted. Flaws: Disease, Insomniac. Occupation: Masseuse

Voice: Slow speaker

Attributes [hide]

Joser Honeypot, Male Halfling Aristocrat 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)11 (+0) 13 (+1)9 (-1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4

Possessions: 20 gp. Malachite (15 gp).


Social Check DCs

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