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NPC Generator

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Advanced [show]


Salanop Reese, Female Gnome [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a rose on it. She has a very tight haircut. Her eyes are blue and catlike.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Flattery will make her almost putty in your hands.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with lycanthropy at a very young age, Salanop has worked very hard to control her curse. She got away from her former life and has fallen to alcoholism.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable. Flaws: Selfish, Disease, Insomniac. Occupation: Servant

Voice: Cold and demanding tone

Attributes [hide]

Salanop Reese, Female Gnome Expert 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 4000 sp. 1 Masterwork Common Melee.


Social Check DCs


Damaia Turmoil, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears many layers of old clothing at all times. Her hair is white and curly. She has red eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She got into the Adventurer business at a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Damaia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Damaia. She now spends her time doing works of charity.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Criminal record. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Damaia Turmoil, Female Tiefling Monk 1
Medium (6'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills Investigation +1, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Cockaby Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears light armors faded through time and improper care. His silver hair is drawn into a tight pony tail with a card scrunchie. This hazel eyed southerner is not easily forgotten.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He left for the south, certain he would find work there.

Motivation: A strong sense of loyalty to Tiefling people.

Ideals: Athletic. Flaws: Racist, Impulsive. Bonds: Immigrant. Occupation: Slave Trader

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cockaby Miggledy, Male Gnome Barbarian 2
Small (3'7") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 28 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)14 (+2) 11 (+0)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Auran, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Quarion Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is thinning but still full. He wears an eyepatch.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He's repulsed by the PC; and a deep hatred of brigands

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies, Family. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Quarion Dalanthan, Male Elf Expert 1
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Gunter Gracey, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He wears his brown hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is a very good compulsive liar and kleptomaniac.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. He has had some formal singing training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Criminal record, Rich. Occupation: Glassblower

Voice: Soft and mumbly

Attributes [hide]

Gunter Gracey, Male Human Paladin 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)10 (+0) 10 (+0)11 (+0)
Skills Religion +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 6000 cp.


Social Check DCs

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