Adran Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Adran would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of northern immigrants he idolized his mother. Cursed with unlife at a very young age, Adran has worked very hard to control his curse. He left for the north, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Flaws: Ugly, Disease. Bonds: Poor, Military, Immigrant. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Gomory Denholm, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is dressed in a clean brown cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. He sports a long red beard, and similarly colored long hair. He has gleaming, smiling green eyes.
Personality: He dislikes all the random violence that takes place in the south. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Weaver for hire.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Pacifist. Bonds: Slave, Rich, Job, Family. Occupation: Weaver
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp. 6 Acid flasks.
Arha Wheatley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her skin is fair and her fingers are delicate and long. Her red hair is thinning but still full. She has blue eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born the only child of a wealthy merchant. While studying, she fell in love. They married and had a daughter. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend.
Ideals: Entrepeneur. Flaws: Ugly, Greedy. Bonds: Adventurer, In love. Occupation: Dyer
Voice: Timid voice
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 280 gp. 1 Masterwork Common Melee.
Sarah Dulmage, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she likes to wear ponchos typically of a light violet in addition to tight pants. With bright white hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is business-like. She takes instructions and follows them to the letter. She invites people to come help in her community garden.
History: She was born at the edge of vast forest. Sarah was born on a far northern forest where she grew up under the tutelage of her father, an expert Herbalist. She now spends her time doing works of charity.
Motivation: She wants to get laid; and to settle down with her crush
Ideals: Professionalism, Philantrophist. Bonds: Nature, Immigrant, Has a crush. Occupation: Herbalist
Voice: Smoker's lung
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 30 gp. 1 Banded mail.
Arannis Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a blue collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has done his best to style his silver hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to make people angry or surprised. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Arannis lived on a farm with his mother, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.
Motivation: To protect his home; and to clean up the streets
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Mentor, Guardian. Occupation: Miner
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Ignan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
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