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NPC Generator

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Advanced [show]


Baelitae Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case. She wears a top hat to hide her balding. She has a dull look in her amber eyes.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is obsessed with a lost civilization.

History: From birth she was tutored by a cruel and relentless mentor. As a young adult she joined a group advocating for an improvement in Elven conditions. She is searching for what she claims is her rightful reward.

Motivation: A strong sense of loyalty to Gnomish people.

Ideals: Athletic. Flaws: Shy, Racist. Bonds: Adventurer, Mentor. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Baelitae Wasanthi, Female Elf Fighter 3
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp. 1 Masterwork Common Melee.


Social Check DCs


Marbas Victory, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with blue pants. He carries a battered sickle and tarnished crossbow as well. His brown hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Marbas is combative with any and all who dare try his patience in the slightest.

History: Born in the west to a Courier, Marbas learned a great deal about his mother's area of expertise. Through the years after Marbas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Marbas's mother didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Job. Occupation: Courier

Voice: Speaks like tongue is numb

Attributes [hide]

Marbas Victory, Male Tiefling Commoner 2
Medium (6'2") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1 Darkwood Shield.


Social Check DCs


Art Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a pastel poncho over her likewise colored trousers and shirt. She has a moderate pudge and is not very fit. Her brown fur is knotted and matted. She tend to wears goggles to shield her eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Art lived on a farm with her mother, near the main road leading to a nearby town. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She has worked as a Blacksmith like her mother before her.

Motivation: Wants to open a new tavern; and wants to raise her children well

Flaws: Impulsive, Racist. Bonds: Job, Family. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Art Shoe, Female Tabaxi Adept 4
Medium (5'0") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)16 (+3) 14 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Aquan, Abyssal, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Fenriz Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He carries with him a set of daggers on his belt, each one with a amethyst on the hilt. His hair is cut close to his head. His silver eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Slave, Military. Occupation: Farmer

Voice: Sensual and smooth

Attributes [hide]

Fenriz Cheer, Male Tiefling Sorcerer 1
Medium (6'8") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)17 (+3) 13 (+1)16 (+3)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon, Ignan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 700 sp.


Social Check DCs


Gunter Oakley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown tunic with tan highlights, and long grey pants that bunch up around his shoes. He keeps his long chestnut hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also is a firm believer in the manly ideal.

History: Born in the west to a Cook, Gunter learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Dwarven compassion; and wants to open a new tavern

Ideals: Passionate. Flaws: Impulsive, Disease, Racist. Bonds: Job. Occupation: Cook

Voice: Sighs a lot, exhausted

Attributes [hide]

Gunter Oakley, Male Human Cleric 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 sp.


Social Check DCs

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