Thomas Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat, and he perpetually has his shield ready. He has a small bristly mustache and wavy silver hair. His eyes are green and catlike.
Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He feeds upon the attention of others.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and he is greedy
Ideals: Fighting, Impeccable. Bonds: Attractive, Rich. Occupation: Apothecary
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 140 gp.
Adrie Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears rags and sports a simple walking cane. Her hair is long and auburn with streaks of golden, and is pulled back with small tan clips. Her blue eyes dart from person to person.
Personality: Stoic and calm, she prefers to meditate than take action. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To clean up the streets; and she has money and likes to spend it
Ideals: Disciplined, Opinionated. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Body Guard
Voice: Indian accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Bendoo Budd, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She tends to wear a black poncho over her likewise colored trousers and shirt. Her white hair is thinning but still full. Her eyes, though not visible through her cowl, are violet.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Energy wise she seems alert and responsive.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Since then, she has sought to make the best of life.
Motivation: Many goblins want her driven away; and she is compelled to act according to her religious beliefs
Ideals: Athletic, Optimist, Professionalism. Bonds: Religious, Enemies. Occupation: Glassblower
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 600 sp. Rich purple corundum (500 gp). Rhodochrosite (8 gp).
Valafar Revulsion, Male Tiefling [Permalink]
Personal [hide]
Description: 6'10" and muscular, this southern man is dressed in earthy colors with a green and blue handkerchief worn on his right side. He has wavy dark red hair. His fierce gold eyes like to dwell on things.
Personality: This man loves singing and to teach people singing more than just about anything. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: To clean up the streets; and to protect his home
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Poor, Immigrant, Guardian. Occupation: Fisher
Voice: Dark and ominous
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. 1 Buckler. 1 Breastplate. 1 Half-Plate.
Mindartis Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With a patchy blonde beard and wild blonde hair. He is very pretty but has cold, dead eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Gifted, Logical. Flaws: Shy. Bonds: Attractive, Job. Occupation: Engraver
Voice: Old thin voice
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20000 cp. Deep blue spinel (900 gp). 1 Masterwork Common Melee.
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