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Advanced [show]


Vonbin Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey collared shirt and white pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Vonbin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Impeccable, Philantrophist, Fighting. Bonds: Poor. Occupation: Hunter

Voice: Shortens vowels

Attributes [hide]

Vonbin Lutgehr, Male Dwarf Warrior 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)10 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 80 gp.


Social Check DCs


Anverth Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a long, tan cloak. He has done his best to style his brown hair to look like a famous performer. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He would rather hide behind his crafts than deal with other people.

History: Born to a poor family in the city he treasured whatever gifts he got. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To unite with his brother.

Ideals: Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Apothecary

Voice: Speaks with lips pursed

Attributes [hide]

Anverth Oomtrowl, Male Gnome Rogue 3
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Aquan, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. 1 Tanglefoot bags. 3 Acid flasks. 1 Everburning torch.


Social Check DCs


Akmen Guile, Male Tiefling [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is matted, messy, and big. He is baby faced.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He receives visions of the future at random moments

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Akmen took refuge in the large cave and found the beat up rapier and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Spice Merchant

Voice: Irish accent

Attributes [hide]

Akmen Guile, Male Tiefling Commoner 1
Medium (5'10") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp. Tiger eye turquoise (16 gp).


Social Check DCs


Three In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and wears suspenders and brown workpants. Her shirt is green, and she wears a heavy brown leather apron most of the time. Her wide-brimmed hat is riddled with cuts and holes. Her eyes are yellow and beady.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She invites people to come help in her community garden.

History: Three was born the youngest of three triplets. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stylist. She's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Family, Job. Occupation: Stylist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Three In the Storm, Female Tabaxi Cleric 5
Medium (4'8") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)17 (+3) 14 (+2)10 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Infernal, Goblin, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 6000 sp. Black pearl (600 gp).


Social Check DCs


Gildmak Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a red poncho over his likewise colored trousers and shirt. His long golden hair is drawn into a two foot long braid. His eyes are green.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He would rather hide behind his crafts than deal with other people.

History: Gildmak was raised in a hard working conservative environment. After coming to the age of reason, Gildmak took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Artistic, Gifted. Flaws: Sensitive, Shy. Bonds: Job. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Gildmak Hilltopple, Male Halfling Bard 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 70 gp. Carnelian (40 gp).


Social Check DCs

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