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Advanced [show]


Dentratha Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a custom-built plate barding that's adorned with black lining and desert motifs. Her white crest is singed and shortened. Her ears are large.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is harsh and unforgiving.

History: She is the product a well kept family trust fund and as such has never really known need. She moved out west to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.

Motivation: She is a bit of a kleptomaniac.

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Rich, Criminal record. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Dentratha Dhyrktelonis, Female Dragonborn Ranger 3
Medium (6'6") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +6, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20000 cp. Freshwater pearl (9 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Althaea Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and dresses like a well dressed Shepherd does. Her black hair is heavily combed to the left. Her fierce brown eyes like to dwell on things.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Althaea hails from a village terrorized by giants. At some point she was captured by giants and was tortured. After several years of this she finally managed to escape. Days after completing her studies, news broke out that her hometown was attacked by giants. Althaea was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: Wants to open a new tavern.

Bonds: Job, Slave, Enemies. Occupation: Shepherd

Voice: Old Prospector

Attributes [hide]

Althaea Sylvaranth, Female Elf Paladin 3
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1900 sp. 1 Masterwork Artisan’s tools. 1 Magnifying glass.


Social Check DCs


Silaqui Netyoive, Female Elf [Permalink]

Personal [hide]

Description: 4'8" and lanky with angular features, she is an attractive figure. She wears dark leathers with embroidery. She wears her black hair up. She has a dull look in her green eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From her teen years she was always beautiful and desirable, so people have always doted on her. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A rival would like her out of the picture; and seeks redemption

Ideals: Joker, Justice, Gifted. Bonds: Attractive, Criminal record. Occupation: Junk Dealer

Voice: Shortens vowels

Attributes [hide]

Silaqui Netyoive, Female Elf Bard 1
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 110 gp. 1 Banded mail.


Social Check DCs


Trym Feeny, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He plays an instrument quite well.

History: Trym was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Fisher

Voice: High pitched and raspy

Attributes [hide]

Trym Feeny, Male Half-Elf Expert 3
Medium (5'1") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)14 (+2) 10 (+0)12 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Halfling, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Lance Watson, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears tight fighting clothing, which leaves very little to the imagination. His white hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not believe in violence as a means to an end. He is a dedicated Server but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and marry his brother to traveling adventurers

Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Family, Rich. Occupation: Server

Voice: Laughs frequently while speaking

Attributes [hide]

Lance Watson, Male Human Warlock 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 9 (-1)16 (+3)
Skills History +5, Nature +5
Senses Passive Perception 9
Languages Common, Undercommon, Infernal, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 40 gp. Jet (50 gp).


Social Check DCs

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