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Advanced [show]


Cloud Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her fur is lavender and curly. She wears crescent spectacles with a black brim.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Cloud is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Cloud was born with her mother's beautiful face. Her first spouse was a Mayor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now mingles about in high society.

Motivation: Doesn't want to be a Knight and was forced into it by her family; and to reunite with her absent mother

Ideals: Disciplined. Bonds: Attractive, Family, Rich. Occupation: Knight

Voice: Speaks like tongue is numb

Attributes [hide]

Cloud Wind, Female Tabaxi Commoner 2
Medium (6'3") Tabaxi, Neutral Good (CR 2)
Armor Class 15
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 18 (+4)14 (+2) 10 (+0)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +5

Possessions: 50 gp.


Social Check DCs


Einkil Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a long auburn beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to loving parents in a slum to the east. In his 11th year, his parents were killed by a gnolls raid, leaving Einkil alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Einkil was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Many gnolls want him driven away.

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Enemies, Poor. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Einkil Holderhek, Male Dwarf Monk 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)15 (+2) 13 (+1)15 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 190 gp. 1 Darkwood Buckler.


Social Check DCs


Dabbledob Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Soapmaker, his mother struggled to pay the bills. Like his mother and his sister before him, after school he went straight into learning to become a Tailor. He ran away from his former home and has been making his living as a Tailor for the past few years.

Motivation: To be a Soapmaker again; and wants to open a new tavern

Ideals: Athletic. Flaws: Addict, Shy. Bonds: Job, Poor. Occupation: Tailor

Voice: Jittery and nervous

Attributes [hide]

Dabbledob Folkor, Male Gnome Warrior 3
Small (3'8") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 700 sp.


Social Check DCs


Bendoo Gentry, Female Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has wavy blonde hair. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born to a criminal king-pin and mafia family She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She hasn't been sleeping well lately.

Motivation: A rival would like her out of the picture; and she is greedy

Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Criminal record, Rich. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Bendoo Gentry, Female Half-Orc Monk 1
Medium (5'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)9 (-1) 12 (+1)10 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp.


Social Check DCs


Nelkin Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He has moderate length red hair. His green unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Nelkin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Nelkin hails from a village terrorized by orcs. Cursed with lycanthropy at a very young age, Nelkin has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he wants nothing more than to rejoin the army

Flaws: Ugly, Disease, Antagonistic. Bonds: Military, Enemies. Occupation: Shoemaker

Voice: Middle-eastern accent

Attributes [hide]

Nelkin Silvereyes, Male Halfling Barbarian 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)14 (+2) 16 (+3)12 (+1)
Skills Arcana +4, Stealth +2
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Coral (70 gp). 1 Darkwood Buckler.


Social Check DCs

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