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Advanced [show]


Hlin Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she usually wears her brown robe and has her shortbow always slung over her shoulder. She wears a small hat to hide her balding. Her green eyes are passionate and lively.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She helped her mother out around the business and became quite the natural. By chance she met her brother recently and the two have been together since.

Motivation: Regain custody of her son.

Flaws: Depressed. Bonds: Family, Religious, Job. Occupation: Banker

Voice: Scratchy, weak

Attributes [hide]

Hlin Fallack, Female Dwarf Rogue 1
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)11 (+0) 14 (+2)9 (-1)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 600 sp.


Social Check DCs


Sun Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears just a pastel suit. He has wavy lavender fur. He has several tiny sapphire earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Sun grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich, Adventurer. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Sun Running, Male Tabaxi Commoner 2
Medium (5'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)12 (+1) 15 (+2)19 (+4)
Skills History +3, Stealth +6
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 120 gp.


Social Check DCs


Whurbin Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his kukri, and sports empty pouches on his belt. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray.

Personality: His tongue was cut out and he uses sign language. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a Herbalist, his father struggled to pay the bills. When Whurbin reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he uses money and sex appeal to get what he needs

Flaws: Disease, Hedonist. Bonds: Poor, Military. Occupation: Tanner

Voice: Slow speaker

Attributes [hide]

Whurbin Rumnaheim, Male Dwarf Commoner 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)10 (+0) 16 (+3)9 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp. 2 Antitoxin.


Social Check DCs


Myria Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a fine chain shirt which she covers with red colored cloaks and clothing. Her hair is red and curly. Her face is covered beneath a completely black helmet.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: From birth she was tutored by a cruel and relentless mentor. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She wants revenge against goblins; and retire the richest woman in the east

Ideals: Entrepeneur, Persistence. Bonds: Immigrant, Enemies, Mentor. Occupation: Bather

Voice: Hollow voice

Attributes [hide]

Myria Wiseacre, Female Halfling Wizard 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1 Masterwork Musical instrument.


Social Check DCs


Crampernap Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His skin is fair and his fingers are delicate and long. He wears his auburn hair down. His ears are large.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A powerful slaver made him what he is. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is content.

Ideals: Logical. Flaws: Ugly, Mundane, Hedonist. Bonds: Mentor. Occupation: Weaver

Voice: Uses lots of figures of speech

Attributes [hide]

Crampernap Leffery, Male Gnome Monk 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)12 (+1) 9 (-1)18 (+4)
Skills Intimidation +6, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 110 gp. Deep green spinel (110 gp).


Social Check DCs

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