Ulfgar Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His auburn hair is heavily combed to the left. His amber eyes dart from person to person.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is used to getting what he wants. In part because he is a meticulous planner.
History: When he was but 5 years old his parents immigrated from the south. Ulfgar was born on a far southern plains where he grew up under the tutelage of his mother, an expert Beggar. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism. Flaws: Sensitive, Secretive. Bonds: Immigrant, Criminal record. Occupation: Beggar
Voice: Hollow voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. 1 Masterwork Common Ranged Weapon.
Ur-Masi Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor, and he perpetually has his spear ready. He wears a colorful flower in his auburn hair. His brown eyes peer out from beneath his wide-brimmed black hat.
Personality: He is calm most of the time but flees social interaction. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to loving parents in a slum to the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ur-Masi fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Brewer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Alvyn Timbers, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is auburn and very short. His eyes are likewise amber.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the west, but his parents moved at a very young age to the north. A freak accident while working with his Slave Trader father left him crippled. During his travels, Alvyn and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Alvyn discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Alvyn fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To be a Slave Trader again; and wants to open a new tavern
Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Adventurer, Job. Occupation: Soapmaker
Voice: Boston accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 20 (+5) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Large well-done wool tapestry (200 gp). An abacus with copper, silver and gold markers (80 gp).
Loopmottin Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a fancy tan dress. Her hair is always cut to a buzz. She tend to wears goggles to shield her eyes.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Gifted from a young age, Loopmottin studied abroad. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Wants to work out more often; and revenge
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Mentor. Occupation: Animal Trainer
Voice: Scottish accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 15
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 150 gp.
Barakas Haste, Male Tiefling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His white hair is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Gifted from a young age, Barakas studied abroad. After coming to the age of reason, Barakas took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he wants to get laid
Ideals: Gifted. Flaws: Ugly, Emotional, Antagonistic. Occupation: Gardener
Voice: Indian accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 190 gp.
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Their contribution stands as a beacon of hope for all adventurers!
