Bimpnottin Folkor, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She keeps her long auburn hair kept up in a rat tail. She wears crescent spectacles with a black brim.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Bimpnottin was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: She's in love; and a rival would like her out of the picture
Ideals: Joker, Gifted. Bonds: Enemies, Criminal record, Has a crush. Occupation: Doctor
Voice: Farmer accent
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Masterwork Common Melee.
Srorthen Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His brass crest is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: Eccentric and domineering, Srorthen will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a wizard, Srorthen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Srorthen took refuge in the old dungeon and found the beat up dagger and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants revenge against goblins; and wants a kiss
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Mentor, Nature. Occupation: Ruler
Voice: Posh accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Goblin, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 700 sp.
Tricking Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her brown fur in a flapper bob. She is very pretty but has cold, dead eyes.
Personality: Prone to second guessing herself, she comes off as nervous. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She got into the Crown-heir business at a young age. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She then took over the family business and is one of the better Crown-heir for hire.
Motivation: To end her boredom; and further expansion of business
Flaws: Shy, Mundane. Bonds: Attractive, Job. Occupation: Crown-heir
Voice: Sore throat, cough
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 18 (+4) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 80 gp. Chrysoberyl (100 gp). 1 Darkwood Shield.
Rael Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright chestnut hair and a scraggly beard. His violet unseeing eyes seem to look past you.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rael took refuge in the ruined castle and found the beat up mace and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Seeks redemption.
Ideals: Passionate, Justice. Flaws: Disease. Bonds: Criminal record, Nature. Occupation: Glassblower
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Druidic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 90 gp. 1 Buckler.
Lilith Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: She has a large green mantle and cape that has been intricately interwoven into her black robe. She carries with her a set of morningstars, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her dark red hair is heavily combed to the right. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Stoic and calm, she prefers to meditate than take action. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She is the product a well kept family trust fund and as such has never really known need. She found a children's book about a Tiefling Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has passion for adventuring and risk; and money/treasure
Ideals: Fighting, Disciplined. Bonds: Job, Rich, Adventurer. Occupation: Miller
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon.
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