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Advanced [show]


Spring Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and is generally well dressed albeit a few years behind the times. Her fur is gray, silky, and of moderate length. She wears large thick round spectacles.

Personality: Cocky and sure of herself, she believes she is the best Shipwright born in the past three hundred years. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the west to a Shipwright, Spring learned a great deal about her mother's area of expertise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Shipwright kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Sabotage a competitor; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Spring Wind, Female Tabaxi Fighter 4
Medium (6'3") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item.


Social Check DCs


Balam Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears dark leathers with embroidery. His hair is cut close to his head. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Balam will drive conversation. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the north, but his parents moved at a very young age to the east. Balam was born on a far northern island where he grew up under the tutelage of his mother, an expert Tailor. He's since become an addict/alcoholic.

Motivation: He wants to meet his childhood hero; and revenge

Ideals: Extrovert. Flaws: Addict. Bonds: Enemies, Immigrant, Adventurer. Occupation: Tailor

Voice: Slurs words

Attributes [hide]

Balam Intellect, Male Tiefling Monk 2
Medium (6'6") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)15 (+2) 8 (-1)16 (+3)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Giant, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Black velvet mask with numerous citrines (70 gp). Silver chalice with lapis lazuli gems (70 gp).


Social Check DCs


Ozyman Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears just a white suit and is in decent physical shape. His red hair, when down, is lengthy. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Ideals: Gifted. Bonds: Attractive, Has a crush, Adventurer, Job. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Ozyman Shadowquick, Male Halfling Expert 1
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling, Orc, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Flak Roscoe, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Flak was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is content.

Ideals: Philantrophist, Persistence. Flaws: Mundane. Bonds: Attractive. Occupation: Apothecary

Voice: Low range voice

Attributes [hide]

Flak Roscoe, Male Half-Orc Warrior 2
Medium (6'0") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)9 (-1) 14 (+2)7 (-2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Kaladan Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses in green turtlenecks beneath a brown coat with tan slacks. His gold crest is kept up in a ponytail inside a deerstalker hat. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gifted from a young age, Kaladan studied abroad. A freak accident while working with his Architect father left him crippled. He used his abilities to travel the world and help people.

Motivation: He is content; and to end his boredom

Ideals: Philantrophist, Gifted. Flaws: Disease, Mundane. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Kaladan Daardendrian, Male Dragonborn Adept 1
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp.


Social Check DCs

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