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Advanced [show]


Ermina Tinley, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears tight fitting clothing which further accentuates her frame. Her clothes are grease stained in places. Her hair is always cut to a buzz. She wears round tiny glasses practically rammed into her face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is an amazing painter.

History: She served in the navy to pay for her family's outstanding loans. Her parents enrolled her in a Warrior school at a young age so that she could practice her arcane talents. She left for the south, certain she would find work there.

Motivation: She wants nothing more than to rejoin the army; and she is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Poor, Immigrant, Military. Occupation: Bowyer

Voice: Eastern European accent

Attributes [hide]

Ermina Tinley, Female Human Warrior 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 5000 cp. Smoky quartz (70 gp).


Social Check DCs


Riswynn Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman dresses well, wearing brown shirts, loose pants, and blazers most of the time. She has wavy white hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in a small mountains village. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Riswynn took refuge in the old dungeon and found the beat up spear and armor she uses now. She ran away from her former home and has been making her living as a Barkeep for the past few years.

Motivation: Find a way to reverse the transformation of her sister.

Ideals: Joker. Bonds: Attractive, Poor, Military, Nature. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Riswynn Brazzik, Female Dwarf Aristocrat 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 370 gp. Rock crystal (80 gp).


Social Check DCs


Orthog Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His long black hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a very good compulsive liar and kleptomaniac.

History: Born to a Shepherd, his mother struggled to pay the bills. He moved out east to avoid the crime he committed. He has set out to sabotage the competition.

Motivation: He has decided he is irredeemable; and further expansion of business

Ideals: Optimist. Bonds: Criminal record, Poor, Job. Occupation: Mason

Voice: Smooth and feminine

Attributes [hide]

Orthog Clare, Male Half-Orc Barbarian 1
Medium (6'4") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)9 (-1) 10 (+0)12 (+1)
Skills Nature +1, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Valanthe Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern woman usually wears her blue robe and has her crossbow always slung over her shoulder. Her chestnut hair is singed and shortened. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. Valanthe is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Valanthe lived on a farm with her mother, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. She is untrained/undisciplined, which makes her dangerous.

Motivation: To reunite with her absent mother.

Ideals: Athletic. Flaws: Ugly, Insane, Addict. Bonds: Family. Occupation: Junk Dealer

Voice: Whispers

Attributes [hide]

Valanthe Sylvaranth, Female Elf Rogue 3
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 7 (-2)17 (+3) 14 (+2)14 (+2)
Skills Performance +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Auran, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Amethyst (140 gp). Amethyst (140 gp). Coral (140 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Antrara Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she usually wears her green robe and has her falchion always slung over her shoulder. She wears a colorful flower in her silver crest. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a Mason first and foremost. She believes firmly that knowledge should be universal. She never wears the same outfit twice, unless she absolutely has to.

History: Antrara was born the youngest of three triplets. She was an apprentice working in her father's forge. She has achieved small success as a Mason.

Motivation: Regain custody of her daughter; and to unite with her brother

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Job, Family. Occupation: Mason

Voice: Smooth and feminine

Attributes [hide]

Antrara Daardendrian, Female Dragonborn Druid 2
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)17 (+3) 15 (+2)13 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Infernal, Gnoll, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 90 pp.


Social Check DCs

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