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Advanced [show]


Makaria Knack, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a black tunic with brown highlights, and long white pants that bunch up around her shoes. Her white hair is slicked back into a classic pompadour. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. During her travels, Makaria and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Makaria discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Makaria fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: To pay off her debts; and she desires power and/or immortality

Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Attractive, Adventurer, Debt. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Makaria Knack, Female Tiefling Druid 3
Medium (5'5") Tiefling, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +1, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Just what you see.


Social Check DCs


Zepar Calm, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears green leather gloves, a green jacket, and tight pants. His white hair is braided into rings. His eyes are black and beady.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the north. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now spends his time doing works of charity.

Motivation: A strong sense of loyalty to Human people; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Zepar Calm, Male Tiefling Bard 1
Medium (6'4") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)10 (+0) 11 (+0)18 (+4)
Skills Animal Handling +2, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Traubon Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tattered old clothes. His white hair is singed and shortened. This blue eyed easterner is not easily forgotten.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in a small plains village. His mother took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Someone believes him a fraud; and wants to raise his children well

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Nature, Family. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

Traubon Bloodkith, Male Dwarf Cleric 1
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)8 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Seebo Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his scimitar ready. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of northern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Seebo's homeland. Seebo decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.

Motivation: He would like to get married and retire.

Ideals: Fighting, Opinionated. Bonds: Attractive, Has a crush, Immigrant. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Seebo Waggletop, Male Gnome Fighter 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Gnome, Draconic, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp.


Social Check DCs


Ar-Karo Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. He keeps his long blonde hair kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has all his life been fascinated with dancing.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Some 8 years later his spouse died after the birth of his son. Heartbroken, Ar-Karo never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Passionate, Artistic, Entrepeneur. Bonds: In love, Job. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Ar-Karo Marleigh, Male Half-Orc Bard 2
Medium (5'11") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 1 Breastplate.


Social Check DCs

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