Carlin Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across her face, she has the majority of her body covered in plate. Her hair, while still mostly golden, has prominent grey streaks. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She never wears the same outfit twice, unless she absolutely has to.
History: Born to a Architect, her father struggled to pay the bills. Carlin abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Ideals: Gifted, Artistic. Bonds: Poor, Adventurer. Occupation: Barrister
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Everard Shelley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. He has shaved his head bald. His fierce brown eyes like to dwell on things.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Shipwright business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Everard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Everard. Being a Shipwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Doesn't want to be a Shipwright and was forced into it by his family; and further expansion of business
Ideals: Philantrophist. Bonds: Attractive, Job, Criminal record, Family. Occupation: Shipwright
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.
Enna Conway, Female Half-Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She wears suspenders and violet workpants. Her shirt is tan, and she wears a heavy violet leather apron most of the time. She has a hunchback. Her white hair is matted, messy, and big. She wears large thick round spectacles.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Enna was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Enna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Enna decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Marshal kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Justice. Flaws: Ugly, Selfish. Bonds: Criminal record, Poor. Occupation: Marshal
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Cloud Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears baggy brown pantaloons and a blue scarf. His fur is beige and curly. His copper eyes are slightly larger than normal.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a Blacksmith, his father struggled to pay the bills. He worked as a nervous Barrister and found it very stressful. He now owns his own business.
Motivation: He would like to get married and retire; and he is unsatisfied with his job
Flaws: Ugly, Impulsive. Bonds: Poor, Job, Has a crush. Occupation: Barrister
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
Possessions: 2000 cp.
Dee Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: A 3'1" northern woman, she is wearing colorful clothing, dressed as a Gardener. Her auburn hair is cut jaggedly and amateurishly. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her divine abilities were realized during a raid on her village. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Optimist, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Gardener
Voice: Loud with bravado
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!
