Fragrant Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His black fur is matted, messy, and big. This blue eyed northerner is not easily forgotten.
Personality: He can speak with the recently deceased. He plays an instrument quite well.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents enrolled him in a Warrior school at a young age so that he could practice his druidic talents. He has never given up on his painting dream.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Gifted, Artistic. Flaws: Ugly. Bonds: Religious. Occupation: Bricklayer
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 40 gp. Malachite (13 gp).
Fragrant Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear flannel. His white fur is slicked back into a classic pompadour. He has a dull look in his yellow eyes.
Personality: Eccentric and domineering, Fragrant will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Extrovert, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Farmer
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Avelina Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. Her hair is long and brown with streaks of golden, and is pulled back with small yellow clips. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Avelina was born with her father's beautiful face. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Avelina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Avelina. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Justice. Flaws: Selfish. Bonds: Attractive, Criminal record. Occupation: Barkeep
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Celestial, Ignan, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Zâthra Walcott, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with finding treasure.
History: Zâthra was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He is searching for what he claims is his rightful reward.
Motivation: His religion dominates his actions.
Flaws: Ugly, PTSD. Bonds: Religious, Adventurer, Family. Occupation: Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp. A roughly beaten golden orb (130 gp). 1 Masterwork Common Melee.
Merihim Reverence, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is smooth and relatively long. He has silver eyes and a green hat with a white feather.
Personality: A skeptical and narcissistic man, Merihim's first love is himself. His second love is also himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He became a Marshal soon after.
Motivation: He has a rivalry with the Church that dominates his actions; and expand his business
Ideals: Impeccable. Flaws: Fearful. Bonds: Military, Job, Religious. Occupation: Marshal
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2500 sp.
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