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Advanced [show]


Merihim Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. He carries a battered flail and tarnished lance as well. He wears a small hat to cover his moderate length silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.

Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Merihim grew up listening to his father's many stories. He worked as a nervous Tanner and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Fighting. Bonds: Attractive, Job, Adventurer. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Merihim Temerity, Male Tiefling Paladin 3
Medium (5'10") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)18 (+4) 14 (+2)15 (+2)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Celestial, Sylvan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Thorpe Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear flannel. His blonde hair is cut short. He wears an eyepatch.

Personality: He dislikes all the random violence that takes place in the south. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Thorpe was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Pacifist, Logical, Persistence. Flaws: Ugly. Occupation: Fisher

Voice: Low rumbling, strings words together

Attributes [hide]

Thorpe Bigheart, Male Halfling Paladin 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)10 (+0) 16 (+3)14 (+2)
Skills Insight +5, Nature +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp. Brass mug with jade inlays (300 gp).


Social Check DCs


Sybil Clayton, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her long chestnut hair reaches down to her waist. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has a small toy that she constantly fidgets with.

History: Born in the west her family was never financially stable. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero.

Ideals: Joker. Flaws: Addict. Bonds: Poor, Attractive, Adventurer. Occupation: Carter

Voice: Boston accent

Attributes [hide]

Sybil Clayton, Female Human Monk 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)11 (+0) 9 (-1)9 (-1)
Skills Athletics +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 140 gp. Amethyst (160 gp).


Social Check DCs


Oriel Cooper, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'4". She wears rags and sports a simple walking cane, and her gloved hand is found clutching a ceremonial dagger. Sporting a black mohawk this woman's hair draws a lot of attention. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Oriel lived on a farm with her mother, near the main road leading to a nearby town. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has since lost track of the people in her past.

Motivation: An old rival family wants her found.

Ideals: Joker, Justice. Flaws: Insomniac. Bonds: Poor, Criminal record, Family. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Oriel Cooper, Female Human Fighter 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)16 (+3) 11 (+0)15 (+2)
Skills Religion +5
Senses Passive Perception 10
Languages Common, Infernal, Orc, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Carnelian (40 gp).


Social Check DCs


Chaedi Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she very much looks the part of a Masseuse. She has wavy chestnut hair. Her gray eyes dart from person to person.

Personality: She is almost excessively polite to everyone, even when angry. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born to a pair of adventurers, Chaedi grew up listening to her father's many stories. She found a children's book about a Elf Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has a crush on the local Miner; and expand her business

Flaws: Shy. Bonds: Job, In love, Adventurer, Has a crush. Occupation: Masseuse

Voice: Middle-eastern accent

Attributes [hide]

Chaedi Casilltenirra, Female Elf Commoner 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Ignan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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