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Advanced [show]


Dagger Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears a colorful flower in her lavender fur. Her eyes are amber and she is always smoking a pipe.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is skeptical of what others tell her and is slow to trust.

History: Dagger was born the youngest of three triplets. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To unite with her sister; and doesn't want to be a armorer and was forced into it by her family

Flaws: Shy, Fearful. Bonds: Attractive, Job, Family. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

Dagger Shore, Female Tabaxi Ranger 1
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)12 (+1) 14 (+2)12 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adrie Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears long strands of ruby and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is bald on top and has large golden tufts of hair around her ears. Her thin eyebrows rest above her beady brown eyes.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She pushes her goals aggressively. She is also a coward if confronted.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fortune-teller arts, while her father instructed her in etiquette, music and courtly manner. A gypsy cursed her at a young age, leading to her ugly appearance. She now mingles about in high society.

Motivation: She is wracked by social anxiety.

Ideals: Athletic, Logical. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Adrie Sherman, Female Half-Elf Druid 1
Medium (5'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)9 (-1) 14 (+2)18 (+4)
Skills History +1, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp.


Social Check DCs


Fargrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His white hair is smooth and relatively long. His fierce amber eyes like to dwell on things.

Personality: He has always had a great fascination with Dragonborn culture. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by goblins. Fargrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Many goblins want him driven away; and a strong sense of loyalty to dragonborn people

Ideals: Logical. Flaws: Racist. Bonds: Poor, Enemies, Mentor. Occupation: Carter

Voice: Creaky witch voice

Attributes [hide]

Fargrim Helcral, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)17 (+3) 13 (+1)13 (+1)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Aquan, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 3000 cp. Jade (140 gp). Jet (140 gp). Jasper (50 gp).


Social Check DCs


Sun Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has dyed her greying yellow fur a little too much giving a sharp yellow color. She wears large thick round spectacles.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She always tries to repair and not replace. It was this mentality that drove her into the Carter business.

History: She was born in the west, but her parents moved at a very young age to the east. Her homeland was ravaged by war and she spent much of her life rebuilding it. Since then, she has sought to make the best of life.

Motivation: To reunite with her old friends.

Ideals: Optimist, Persistence. Flaws: PTSD. Bonds: Immigrant. Occupation: Carter

Voice: Stutters

Attributes [hide]

Sun Blossom, Female Tabaxi Cleric 1
Medium (6'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Athletics +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Eberdeb Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries nunchakus. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart from person to person.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new butcher responsibilities is difficult

Ideals: Fighting. Bonds: Attractive, In love, Slave. Occupation: Butcher

Voice: Hard of hearing, loud

Attributes [hide]

Eberdeb Ironhide, Male Gnome Aristocrat 1
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +6, Athletics +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +3

Possessions: 800 sp. Silver pearl (130 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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