Drenna Shelly, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. She has slicked back black hair. Her eyes, though not visible through her cowl, are brown.
Personality: She likes to make people angry or surprised. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She got into the Barkeep business at a young age. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She then took over the family business and is one of the better Barkeep for hire.
Motivation: She has decided she is irredeemable; and further expansion of business
Flaws: Antagonistic. Bonds: Rich, Adventurer, Job, Criminal record. Occupation: Barkeep
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1700 sp.
Chaedi Raethran, Female Elf [Permalink]
Personal [hide]
Description: This malnourished woman prefers to wear flannel. Her head has been shaved. She wears a mask on her face.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is lazy and tries to find solutions quickly.
History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Chaedi took refuge in the large cave and found the beat up pickaxe and armor she uses now. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Shy, Lazy. Bonds: Poor, Nature. Occupation: Jeweler
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 18 (+4) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Dwarven, Abyssal, Halfling
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp. Solid gold idol (400 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp).
Matilda Stapleton, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is short and brown. She is baby faced.
Personality: She is fixated on the number 59. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She believes the world needs to unite to get rid of goblins once and for all.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She's in love; and she would like to get married and retire
Flaws: Insane, Mundane. Bonds: Enemies, Family, Has a crush. Occupation: Ruler
Voice: American accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 500 sp. Azurite (5 gp).
Cloud Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her brown boots flare out at the collars, and she perpetually has her morningstar ready. Her fur is yellow and very short. Her yellow eyes dart from person to person.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She can't help but pocket interesting objects she comes across
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. At a young age her father died while driving off some giants. Her mother being the stubborn sort decided to stay and helped train her in morningstar use. Days after completing her studies, news broke out that her hometown was attacked by giants. Cloud was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: A deep hatred of giants; and someone believes her a fraud
Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Religious, Enemies. Occupation: Barber
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Silgre Langdon, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She prefers to wear black pants and tee shirts. She has a long silver ponytail with little hanging trinkets. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her first spouse was a Bounty Hunter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: An old rival family wants her found; and she wants revenge against goblins
Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich, Family. Occupation: Bowyer
Voice: Timid voice
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 80 gp. 1 Breastplate.
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