Pyntle Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who wears a large hat to cast shadows over her face and wears ponchos to better hide her body, she is not a threatening figure. She is bald on top and has large black tufts of hair around her ears. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Pyntle was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Flaws: Ugly, Depressed. Bonds: Adventurer, Poor, Family. Occupation: Stylist
Voice: Slow speaker
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Elven, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 300 gp. 1 Minor magic item.
Hamil Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He usually wears his white robe and has his rapier always slung over his shoulder. His hair is long and golden with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. His eyes are likewise amber.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to fit into much smaller and tighter spaces than normal.
History: When he was but 5 years old his parents immigrated from the north. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Athletic, Gifted. Bonds: Family, Immigrant, Slave. Occupation: Mayor
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 130 gp.
Greeba Wheatley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a tight fitting black shirt and pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'2" when asserting herself. Her black hair is cut short. Her skin is flawless and her brown eyes scan people very quickly.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Greeba took refuge in the ruined castle and found the beat up axe and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Jeweler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp.
Spear Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has wavy beige fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a small toy that he constantly fidgets with.
History: He was raised in a mountains tribe. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: He has a crush on the local Carter; and he's in love
Ideals: Justice. Flaws: Addict. Bonds: Nature, Adventurer, Has a crush. Occupation: Miller
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Kriv Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is portly but not overly obese. His crest, while still mostly green, has prominent grey streaks. His eyes are red and beady.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.
History: Born in the north to a Sellsword, Kriv learned a great deal about his mother's area of expertise. In his 15th year, his parents were killed by a goblins raid, leaving Kriv alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants revenge against goblins.
Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Job, Enemies. Occupation: Sellsword
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Elven, Celestial, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 120 pp.
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