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Ahrim Light, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears black painted combat armor at almost all times. His chestnut hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born to loving parents in a slum to the east. Ahrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Bonds: Poor, Guardian, Immigrant, Adventurer. Occupation: Map Maker

Voice: Squeaky

Attributes [hide]

Ahrim Light, Male Tiefling Fighter 3
Medium (6'6") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Chrysoprase (40 gp). Citrine (40 gp). White pearl (60 gp).


Social Check DCs


Mardred Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her auburn hair is lengthy and is close to two feet long. Her face is scarred and worn.

Personality: She is extraordinarily eccentric. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born in the south. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She left for the south, certain she would find work there.

Motivation: Money/treasure; and she is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Hedonist. Bonds: Rich, Immigrant. Occupation: Cartwright

Voice: Switch between two voices

Attributes [hide]

Mardred Morigak, Female Dwarf Fighter 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Auran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 120 gp. 1 Silk rope.


Social Check DCs


River In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in brown turtlenecks beneath a grey coat with green slacks. She has dyed her greying black fur a little too much giving a sharp black color. She is very pretty but has cold, dead eyes.

Personality: She speaks before she thinks and is too direct. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has money and likes to spend it.

Flaws: Impulsive, Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Miller

Voice: Low and grunting

Attributes [hide]

River In the Wind, Female Tabaxi Monk 1
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)17 (+3) 13 (+1)16 (+3)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Gnome, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp. 1 Chain shirt.


Social Check DCs


Kyle Fahrend, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple grey line shooting up and back down. He carries with him a set of daggers on his belt, each one with a aquamarine on the hilt. His brown hair is kept up in a ponytail inside a top hat. His ears are large.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He believes the world needs to unite to get rid of dire rats once and for all.

History: Kyle hails from a village terrorized by dire rats. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many dire rats want him driven away.

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Enemies. Occupation: Body Guard

Voice: Smoker's lung

Attributes [hide]

Kyle Fahrend, Male Half-Elf Adept 3
Medium (5'1") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 8 (-1)13 (+1)
Skills Insight +1, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Aquan, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 sp. 1 Masterwork Musical instrument.


Social Check DCs


Grai Altham, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a custom-built plate barding that's adorned with white lining and desert motifs. She keeps her golden hair in a flapper bob. She has a tattooed face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Grai lived on a farm with her father, near the main road leading to a nearby town. A gifted student she started as a Glassblower, but she got bored and became a Doctor. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and to be a glassblower again

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Family, Job. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Grai Altham, Female Half-Orc Warrior 1
Medium (5'11") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)7 (-2) 15 (+2)15 (+2)
Skills Athletics +5, Deception +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4

Possessions: 800 sp.


Social Check DCs

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