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NPC Generator

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Advanced [show]


Howard Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He prefers to wear flannel. He has a hunchback. He keeps his auburn hair in a pixie cut. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Howard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Howard Nimblefingers, Male Halfling Rogue 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp.


Social Check DCs


Aramil Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. He wears a deerstalker hat to hide his balding. His blue unseeing eyes seem to look past you.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a plains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Flaws: Disease, Shy, Impulsive. Bonds: Attractive, Nature. Occupation: Sage

Voice: Speaks with a cold

Attributes [hide]

Aramil Xistsrith, Male Elf Ranger 1
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)10 (+0) 18 (+4)11 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 70 gp. 3 Thunderstones.


Social Check DCs


Sannl Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a brown shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her silver hair is long and unkept. Her eyes are amber.

Personality: While she acts the brute, she is far gentler than she would appear. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sannl is combative with any and all who dare try her patience in the slightest.

History: Sold as a small child to a slaver, Sannl was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sannl fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants a kiss; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Sannl Fallack, Female Dwarf Monk 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 19 (+4)9 (-1) 9 (-1)6 (-2)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Torgga Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a robe, a symbol of luck around her neck, and a sword on her belt. Her chestnut hair is still thick. Her otherwise smooth face is marked with small tiny scars.

Personality: She is almost excessively polite to everyone, even when angry. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Sold as a small child to a necromancer, Torgga was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She worked as a nervous Miller and found it very stressful. She then took over the family business and is one of the better Miller for hire.

Motivation: She is content; and to be a herbalist again

Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Mentor, Job. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Torgga Eversharp, Female Dwarf Barbarian 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 30 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 19 (+4)18 (+4) 10 (+0)9 (-1)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Sylvan, Abyssal, Aquan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +2

Possessions: 130 gp.


Social Check DCs


Tim Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered rapier and tarnished shield as well. His golden hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will rave to anyone who will listen. He uses divination through singing.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting, Gifted. Flaws: Ugly, Insane. Occupation: Gardener

Voice: Slurs words

Attributes [hide]

Tim Blythe, Male Human Commoner 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)12 (+1) 11 (+0)9 (-1)
Skills Athletics +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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