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NPC Generator

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Advanced [show]


Thiala Teinithra, Female Elf [Permalink]

Personal [hide]

Description: She wears a blue feathered hat and blue clothes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. Her red hair is cut jaggedly and amateurishly. She has a dull look in her violet eyes.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born to a criminal king-pin and mafia family Brilliant and gifted she never wanted to apply herself. She has recently gotten a pet goose that steals things from people.

Motivation: She feels that her past leaves her morally obligated to help; and she has a crush on the local bather

Ideals: Gifted. Flaws: Emotional, Impulsive. Bonds: Criminal record, Has a crush. Occupation: Dilettante

Voice: Speaks with back of mouth

Attributes [hide]

Thiala Teinithra, Female Elf Fighter 2
Medium (4'11") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Athletics +5, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Celestial, Aquan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 9000 cp. 1 Half-Plate.


Social Check DCs


Shautha Wentworth, Female Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender woman wears a lot of dark rich colors, with gold accents. Her red hair is well kept. Her eyes are amber and she is always smoking a pipe.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is harsh and unforgiving.

History: She comes from a rich southern family. Through the years after Shautha was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Shautha's father didn't care for her much, and the feeling was mutual. She now mingles about in high society.

Motivation: She's repulsed by the PC; and she has money and likes to spend it

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Mercenary

Voice: Old Prospector

Attributes [hide]

Shautha Wentworth, Female Half-Orc Barbarian 1
Medium (5'10") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 11
Languages Common, Orc, Goblin, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 1000 cp.


Social Check DCs


Emerald In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she dresses in brown turtlenecks beneath a yellow coat with green slacks. She has wavy cinnamon fur. This amber eyed northerner is not easily forgotten.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Emerald took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Slave. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Emerald In the Wind, Female Tabaxi Adept 2
Medium (4'9") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 10 (+0)17 (+3)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 250 gp.


Social Check DCs


Cecily Huxley, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She dresses like a well dressed Glassblower does. Sporting a golden mohawk this woman's hair draws a lot of attention. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is afraid of women and trembles around them

History: She is a Lamia in disguise. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has dedicated herself to building a better world.

Motivation: She's looking for her big break.

Flaws: Insane, Shy. Bonds: Job, Attractive, Adventurer. Occupation: Glassblower

Voice: Smoker's lung

Attributes [hide]

Cecily Huxley, Female Human Expert 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)16 (+3) 18 (+4)16 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 14
Languages Common, Goblin, Druidic, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp.


Social Check DCs


Erdan Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet cloak and cross-gartered green stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'11" when asserting himself. His hair is short and silver. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family While studying, he fell in love. They married and had a son. He used his abilities to trick people and travel the world for free.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away

Bonds: Job, Criminal record, In love, Enemies. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Erdan Durkin, Male Half-Elf Expert 1
Medium (4'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs

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