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NPC Generator

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Advanced [show]


Caramip Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears tan leather gloves, a tan jacket, and tight pants. She has done her best to style her white hair to look like a famous performer. She tend to wears goggles to shield her eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Caramip lived on a farm with her father, near the main road leading to a nearby town. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To unite with her sister; and find a way to reverse the transformation of her sister

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Family. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Caramip Quillsharpener, Female Gnome Fighter 2
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)10 (+0) 15 (+2)9 (-1)
Skills Medicine +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 330 gp.


Social Check DCs


Abalaba Turen, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a tan wide-brimmed hat and tan clothes. Her hair is greying and her face has many wrinkles. She is very pretty but has cold, dead eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a font of random trivia from the lore and stories she has discovered

History: She was born in the north, but her parents moved at a very young age to the west. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She left for the north, certain she would find work there.

Motivation: To reunite with her old friends; and she wants to meet her childhood hero

Ideals: Joker, Logical. Bonds: Attractive, Immigrant, Rich, Adventurer. Occupation: Bellfounder

Voice: High pitched and raspy

Attributes [hide]

Abalaba Turen, Female Gnome Cleric 3
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)10 (+0) 12 (+1)10 (+0)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs


Trym Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman wears baggy white pantaloons and a red scarf and is in decent physical shape. She has styled her chestnut hair well, parting it to the right. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. The war was a terrible time for her, and Trym does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born to a criminal king-pin and mafia family When Trym reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Criminal record. Occupation: Knight

Voice: Nasally tone

Attributes [hide]

Trym Greenleaf, Female Halfling Sorcerer 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 60 gp.


Social Check DCs


Tana Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: This woman is typically in her Adventurer uniform, and sports empty pouches on her belt. She is bald on top and has large white tufts of hair around her ears. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She also has developed a complete distrust of the Locksmith profession.

History: Born in the west to a Adventurer, Tana learned a great deal about her mother's area of expertise. She worked as a nervous Adventurer and found it very stressful. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She'd like to take her coworkers down a peg; and to be a locksmith again

Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Job, Military. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Tana Bafflestone, Female Gnome Barbarian 2
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)11 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Three Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His red fur has been sun bleached extensively. His eyes are blue and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has been saving his money to try and buy his brother's freedom.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Gifted. Flaws: Lazy. Bonds: Poor, Religious. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Three Of Wine, Male Tabaxi Druid 4
Medium (5'11") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)8 (-1) 14 (+2)16 (+3)
Skills Athletics +5, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 400 gp.


Social Check DCs

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